uuid specific to the score node
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@@ -193,6 +193,7 @@ XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerSta
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XNode* pHighScore = pss.m_HighScore.CreateNode();
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XNode* pHighScore = pss.m_HighScore.CreateNode();
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pHighScore->AppendChild("Pad", mp);
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pHighScore->AppendChild("Pad", mp);
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pHighScore->AppendChild("StageGuid", GAMESTATE->m_sStageGUID);
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pHighScore->AppendChild("StageGuid", GAMESTATE->m_sStageGUID);
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pHighScore->AppendChild("Guid", CryptManager::GenerateRandomUUID());
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pNode->AppendChild( pHighScore );
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pNode->AppendChild( pHighScore );
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