cleanup
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@@ -932,7 +932,8 @@ void mySDL_BlitSurface(
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}
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}
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/* This converts an image to a special 8-bit paletted format. The palette is set up
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/*
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* This converts an image to a special 8-bit paletted format. The palette is set up
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* so that palette indexes look like regular, packed components.
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*
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* For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette
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@@ -947,9 +948,8 @@ void mySDL_BlitSurface(
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* values: the first two bits of the index are the grayscale component, and the next
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* two bits are the alpha component.
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*
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* This gives us a generic way to handle arbitrary 8-bit texture formats. It could
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* possibly be used for 16-bit texture formats, but I doubt those are well-supported
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* in hardware, and SDL blits only support 8-bit paletted surfaces. */
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* This gives us a generic way to handle arbitrary 8-bit texture formats.
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*/
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SDL_Surface *mySDL_Palettize( SDL_Surface *src_surf, int GrayBits, int AlphaBits )
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{
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AlphaBits = min( AlphaBits, 8-src_surf->format->Aloss );
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