From 8a9cfa8bdff2f98c1e9733b6b4e90046a790fa3c Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 21 May 2004 22:51:25 +0000 Subject: [PATCH] cleanup --- stepmania/src/SDL_utils.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/SDL_utils.cpp b/stepmania/src/SDL_utils.cpp index c82b08d94c..947bf68e6f 100644 --- a/stepmania/src/SDL_utils.cpp +++ b/stepmania/src/SDL_utils.cpp @@ -932,7 +932,8 @@ void mySDL_BlitSurface( } } -/* This converts an image to a special 8-bit paletted format. The palette is set up +/* + * This converts an image to a special 8-bit paletted format. The palette is set up * so that palette indexes look like regular, packed components. * * For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette @@ -947,9 +948,8 @@ void mySDL_BlitSurface( * values: the first two bits of the index are the grayscale component, and the next * two bits are the alpha component. * - * This gives us a generic way to handle arbitrary 8-bit texture formats. It could - * possibly be used for 16-bit texture formats, but I doubt those are well-supported - * in hardware, and SDL blits only support 8-bit paletted surfaces. */ + * This gives us a generic way to handle arbitrary 8-bit texture formats. + */ SDL_Surface *mySDL_Palettize( SDL_Surface *src_surf, int GrayBits, int AlphaBits ) { AlphaBits = min( AlphaBits, 8-src_surf->format->Aloss );