That doesn't even make sense; this is a Type switch, not Effect. Just

remove it; it's been commented out for a long time anyway.
This commit is contained in:
Glenn Maynard
2005-01-05 01:43:32 +00:00
parent 6a4fad41fe
commit 8a382a30da
-33
View File
@@ -644,39 +644,6 @@ void BGAnimationLayer::Update( float fDeltaTime )
} }
} }
break; break;
case EFFECT_PARTICLES_SPIRAL_OUT:
for( unsigned i=0; i<m_SubActors.size(); i++ )
{
m_SubActors[i]->SetZoom( m_SubActors[i]->GetZoom() + fDeltaTime );
if( m_SubActors[i]->GetZoom() > SPIRAL_MAX_ZOOM )
m_SubActors[i]->SetZoom( SPIRAL_MIN_ZOOM );
m_SubActors[i]->SetRotationZ( m_SubActors[i]->GetRotationZ() + fDeltaTime );
float fRadius = (m_SubActors[i]->GetZoom()-SPIRAL_MIN_ZOOM);
fRadius *= fRadius;
fRadius *= 200;
m_SubActors[i]->SetX( SCREEN_CENTER_X + cosf(m_SubActors[i]->GetRotationZ())*fRadius );
m_SubActors[i]->SetY( SCREEN_CENTER_Y + sinf(m_SubActors[i]->GetRotationZ())*fRadius );
}
break;
case EFFECT_PARTICLES_SPIRAL_IN:
for( unsigned i=0; i<m_SubActors.size(); i++ )
{
m_SubActors[i]->SetZoom( m_SubActors[i]->GetZoom() - fDeltaTime );
if( m_SubActors[i]->GetZoom() < SPIRAL_MIN_ZOOM )
m_SubActors[i]->SetZoom( SPIRAL_MAX_ZOOM );
m_SubActors[i]->SetRotationZ( m_SubActors[i]->GetRotationZ() - fDeltaTime );
float fRadius = (m_SubActors[i]->GetZoom()-SPIRAL_MIN_ZOOM);
fRadius *= fRadius;
fRadius *= 200;
m_SubActors[i]->SetX( SCREEN_CENTER_X + cosf(m_SubActors[i]->GetRotationZ())*fRadius );
m_SubActors[i]->SetY( SCREEN_CENTER_Y + sinf(m_SubActors[i]->GetRotationZ())*fRadius );
}
break;
case TYPE_PARTICLES: case TYPE_PARTICLES:
for( unsigned i=0; i<m_SubActors.size(); i++ ) for( unsigned i=0; i<m_SubActors.size(); i++ )
{ {