remove separate glow modes
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@@ -511,7 +511,7 @@ void Sprite::DrawTexture( const TweenState *state )
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//////////////////////
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if( state->glow.a > 0.0001f )
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{
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DISPLAY->SetTextureModeGlow(state->glowmode);
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DISPLAY->SetTextureModeGlow();
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v[0].c = v[1].c = v[2].c = v[3].c = state->glow;
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DISPLAY->DrawQuad( v );
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}
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