fix play alignment in the editor

This commit is contained in:
Glenn Maynard
2003-09-24 02:27:47 +00:00
parent 49900b445e
commit 8994cf8cb7
+4 -1
View File
@@ -282,7 +282,10 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_Player.SetX( PLAYER_X );
/* Why was this here? Nothing ever sets Player Y values; this was causing
* the display in play mode to be offset half a screen down. */
// m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_In.Load( THEME->GetPathToB("ScreenEdit in") );
m_In.StartTransitioning();