fix play alignment in the editor
This commit is contained in:
@@ -282,7 +282,10 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
|
||||
|
||||
m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL, NULL, NULL );
|
||||
GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
|
||||
m_Player.SetXY( PLAYER_X, PLAYER_Y );
|
||||
m_Player.SetX( PLAYER_X );
|
||||
/* Why was this here? Nothing ever sets Player Y values; this was causing
|
||||
* the display in play mode to be offset half a screen down. */
|
||||
// m_Player.SetXY( PLAYER_X, PLAYER_Y );
|
||||
|
||||
m_In.Load( THEME->GetPathToB("ScreenEdit in") );
|
||||
m_In.StartTransitioning();
|
||||
|
||||
Reference in New Issue
Block a user