diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 4dea48fbef..f589dd005e 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -282,7 +282,10 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit") m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL, NULL, NULL ); GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN; - m_Player.SetXY( PLAYER_X, PLAYER_Y ); + m_Player.SetX( PLAYER_X ); + /* Why was this here? Nothing ever sets Player Y values; this was causing + * the display in play mode to be offset half a screen down. */ +// m_Player.SetXY( PLAYER_X, PLAYER_Y ); m_In.Load( THEME->GetPathToB("ScreenEdit in") ); m_In.StartTransitioning();