Remove unused "ShowMore", "HideMore".

This commit is contained in:
Glenn Maynard
2006-01-14 18:14:46 +00:00
parent b50e09f5d6
commit 897c74a40e
2 changed files with 1 additions and 13 deletions
-12
View File
@@ -284,7 +284,6 @@ void ScreenOptions::BeginScreen()
ON_COMMAND( m_framePage ); ON_COMMAND( m_framePage );
m_bMoreShown = false;
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
{ {
m_iCurrentRow[p] = -1; m_iCurrentRow[p] = -1;
@@ -347,8 +346,6 @@ void ScreenOptions::TweenOnScreen()
ON_COMMAND( m_sprLineHighlight[p] ); ON_COMMAND( m_sprLineHighlight[p] );
} }
COMMAND( m_sprMore, m_bMoreShown? "ShowMore":"HideMore" );
m_sprMore->FinishTweening();
ON_COMMAND( m_sprMore ); ON_COMMAND( m_sprMore );
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
@@ -779,15 +776,6 @@ void ScreenOptions::AfterChangeValueOrRow( PlayerNumber pn )
m_ScrollBar.SetPercentage( pn, fPercent ); m_ScrollBar.SetPercentage( pn, fPercent );
} }
/* If the last row is hidden, show MORE. */
const bool bShowMore = m_pRows.back()->GetRowHidden();
if( m_bMoreShown != bShowMore )
{
m_bMoreShown = bShowMore;
COMMAND( m_sprMore, m_bMoreShown? "ShowMore":"HideMore" );
}
/* Update all players, since changing one player can move both cursors. */ /* Update all players, since changing one player can move both cursors. */
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
TweenCursor( p ); TweenCursor( p );
+1 -1
View File
@@ -126,7 +126,7 @@ protected:
DualScrollBar m_ScrollBar; DualScrollBar m_ScrollBar;
AutoActor m_sprMore; AutoActor m_sprMore;
bool m_bMoreShown, m_bWasOnExit[NUM_PLAYERS]; bool m_bWasOnExit[NUM_PLAYERS];
// show if the current selections will disqualify a high score // show if the current selections will disqualify a high score
AutoActor m_sprDisqualify[NUM_PLAYERS]; AutoActor m_sprDisqualify[NUM_PLAYERS];