Allow numbers <= 0 to cancel Warp segments.

This commit is contained in:
Jason Felds
2011-03-28 15:08:09 -04:00
parent 2f4572c7f2
commit 8916f58dae
-1
View File
@@ -2647,7 +2647,6 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
else if ( SM == SM_BackFromWarpChange )
{
float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
if( fWarp > 0 )
m_pSong->m_Timing.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp );
SetDirty( true );
}