simplify
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@@ -129,22 +129,19 @@ bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
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UnloadProfile( pn );
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// mount slot
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if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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return false;
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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// tack on a subdirectory so that we don't write everything to the root
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sDir += PREFSMAN->m_sMemoryCardProfileSubdir;
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sDir += '/';
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// tack on a subdirectory so that we don't write everything to the root
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sDir += PREFSMAN->m_sMemoryCardProfileSubdir;
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sDir += '/';
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bool bSuccess;
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bSuccess = LoadProfile( pn, sDir, true );
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bool bSuccess;
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bSuccess = LoadProfile( pn, sDir, true );
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return true; // If a card is inserted, we want to use the memory card to save - even if the Profile load failed.
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}
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return false;
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return true; // If a card is inserted, we want to use the memory card to save - even if the Profile load failed.
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn )
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