xml -> lua. I am not sure why this text is not just a Bitmap text. Some of the graphics need to be scaled back too.
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@@ -0,0 +1,30 @@
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local t = Def.ActorFrame {
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LoadActor( "../ScreenTitleMenu overlay" );
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LoadActor( "pay" ) .. {
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OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1);
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Condition = GAMESTATE:GetCoinMode() == "CoinMode_Pay";
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};
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LoadActor( "jp" ) .. {
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Stretch = 1;
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NumTilesHigh = 1;
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TilesStartY = 380;
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TilesSpacingX = 10000;
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TileVelocityX = -300;
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OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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Condition = GAMESTATE:GetPremium() == "Premium_2PlayersFor1Credit";
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};
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LoadActor( "free" ) .. {
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OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1);
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Condition = GAMESTATE:GetCoinMode() == "CoinMode_Free";
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};
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LoadActor( "dp" ) .. {
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Stretch = 1;
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NumTilesHigh = 1;
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TilesStartY = 380;
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TilesSpacingY = 10000;
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TileVelocityX = -300;
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OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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Condition = GAMESTATE:GetPremium() == "Premium_DoubleFor1Credit";
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};
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}
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return t
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