xml -> lua. I am not sure why this text is not just a Bitmap text. Some of the graphics need to be scaled back too.

This commit is contained in:
Steve Checkoway
2007-05-20 22:54:06 +00:00
parent ebb7a7a91d
commit 88b6bb5159
@@ -0,0 +1,30 @@
local t = Def.ActorFrame {
LoadActor( "../ScreenTitleMenu overlay" );
LoadActor( "pay" ) .. {
OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1);
Condition = GAMESTATE:GetCoinMode() == "CoinMode_Pay";
};
LoadActor( "jp" ) .. {
Stretch = 1;
NumTilesHigh = 1;
TilesStartY = 380;
TilesSpacingX = 10000;
TileVelocityX = -300;
OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
Condition = GAMESTATE:GetPremium() == "Premium_2PlayersFor1Credit";
};
LoadActor( "free" ) .. {
OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1);
Condition = GAMESTATE:GetCoinMode() == "CoinMode_Free";
};
LoadActor( "dp" ) .. {
Stretch = 1;
NumTilesHigh = 1;
TilesStartY = 380;
TilesSpacingY = 10000;
TileVelocityX = -300;
OnCommand = cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
Condition = GAMESTATE:GetPremium() == "Premium_DoubleFor1Credit";
};
}
return t