working on new course editor
This commit is contained in:
@@ -77,7 +77,7 @@ Choice1=@"ApplyDefaultOptions;screen,"..ScreenCautionBranch()
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Choice2=screen,ScreenSelectGame
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Choice2=screen,ScreenSelectGame
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Choice3=screen,ScreenOptionsMenu
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Choice3=screen,ScreenOptionsMenu
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Choice4=screen,ScreenEditMenu
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Choice4=screen,ScreenEditMenu
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Choice5=screen,ScreenEditCoursesMenu
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Choice5=screen,ScreenCourseManager
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Choice6=screen,ScreenJukeboxMenu
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Choice6=screen,ScreenJukeboxMenu
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Choice7=screen,ScreenExit
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Choice7=screen,ScreenExit
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Choice8=screen,ScreenTest
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Choice8=screen,ScreenTest
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@@ -4540,3 +4540,10 @@ Fallback=Screen
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Fallback=ScreenPrompt
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Fallback=ScreenPrompt
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Class=ScreenSaveSync
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Class=ScreenSaveSync
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NextScreen=@GetGameplayNextScreen()
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NextScreen=@GetGameplayNextScreen()
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[ScreenCourseManager]
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Class=ScreenCourseManager
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Fallback=ScreenOptions
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TimerSeconds=0
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ShowExitRow=0
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ThemeItems=0
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@@ -0,0 +1,173 @@
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#include "global.h"
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#include "ScreenCourseManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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enum CourseManagerRow
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{
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ROW_GROUP,
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ROW_COURSE,
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ROW_ACTION
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};
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enum CourseManagerAction
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{
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ACTION_EDIT,
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ACTION_DELETE,
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ACTION_CREATE_NEW,
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ACTION_COPY_TO_NEW,
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NUM_CourseManagerAction
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};
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static const CString CourseManagerActionNames[] = {
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"Edit",
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"Delete",
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"Create New",
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"Copy to New",
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};
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XToString( CourseManagerAction, NUM_CourseManagerAction );
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REGISTER_SCREEN_CLASS( ScreenCourseManager );
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ScreenCourseManager::ScreenCourseManager( CString sName ) : ScreenOptions( sName )
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{
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LOG->Trace( "ScreenCourseManager::ScreenCourseManager()" );
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}
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void ScreenCourseManager::Init()
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{
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ScreenOptions::Init();
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vector<OptionRowDefinition> vDefs;
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vector<OptionRowHandler*> vHands;
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OptionRowDefinition def;
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def.name = "Group";
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def.choices.clear();
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SONGMAN->GetCourseGroupNames( def.choices );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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def.name = "Course";
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def.choices.clear();
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def.choices.push_back( "" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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def.name = "Action";
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def.choices.clear();
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def.choices.push_back( "" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
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OnChange( GAMESTATE->m_MasterPlayerNumber );
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}
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void ScreenCourseManager::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenCourseManager::OnChange( PlayerNumber pn )
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{
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ScreenOptions::OnChange( pn );
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switch( m_iCurrentRow[pn] )
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{
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case ROW_GROUP:
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// export current course group
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{
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OptionRow &row = *m_pRows[ROW_GROUP];
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int iChoice = row.GetChoiceInRowWithFocus(pn);
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CString sCourseGroup = row.GetRowDef().choices[iChoice];
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GAMESTATE->m_sPreferredCourseGroup.Set( sCourseGroup );
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}
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// Refresh courses
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{
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OptionRow &row = *m_pRows[ROW_COURSE];
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vector<Course*> vpCourses;
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SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
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OptionRowDefinition def = row.GetRowDef();
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def.choices.clear();
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FOREACH_CONST( Course*, vpCourses, c )
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def.choices.push_back( (*c)->GetTranslitFullTitle() );
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def.choices.push_back( NULL ); // new course
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}
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// fall through
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case ROW_COURSE:
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// export current course
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{
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OptionRow &row = *m_pRows[ROW_COURSE];
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int iChoice = row.GetChoiceInRowWithFocus(pn);
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vector<Course*> vpCourses;
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SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
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Course *pCourse = vpCourses[iChoice];
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GAMESTATE->m_pCurCourse.Set( pCourse );
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}
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// refresh actions
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{
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OptionRow &row = *m_pRows[ROW_ACTION];
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vector<Course*> vpCourses;
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SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
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OptionRowDefinition def = row.GetRowDef();
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def.choices.clear();
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FOREACH_CONST( Course*, vpCourses, c )
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def.choices.push_back( (*c)->GetTranslitFullTitle() );
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def.choices.push_back( NULL ); // new course
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}
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// fall through
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case ROW_ACTION:
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// fall through
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default:
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; // nothing left to do
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}
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}
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void ScreenCourseManager::ImportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenCourseManager::ExportOptions( int row, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenCourseManager::GoToNextScreen()
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{
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}
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void ScreenCourseManager::GoToPrevScreen()
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{
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,50 @@
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#ifndef ScreenCourseManager_H
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#define ScreenCourseManager_H
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#include "ScreenOptions.h"
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class ScreenCourseManager : public ScreenOptions
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{
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public:
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ScreenCourseManager( CString sName );
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void Init();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
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virtual void GoToNextScreen();
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virtual void GoToPrevScreen();
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void OnChange( PlayerNumber pn );
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -886,6 +886,14 @@ void SongManager::GetCourses( CourseType ct, vector<Course*> &AddTo, bool bInclu
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AddTo.push_back( m_pCourses[i] );
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AddTo.push_back( m_pCourses[i] );
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}
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}
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void SongManager::GetCoursesInGroup( vector<Course*> &AddTo, const CString &sCourseGroup, bool bIncludeAutogen )
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{
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for( unsigned i=0; i<m_pCourses.size(); i++ )
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if( m_pCourses[i]->m_sGroupName == sCourseGroup )
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if( bIncludeAutogen || !m_pCourses[i]->m_bIsAutogen )
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AddTo.push_back( m_pCourses[i] );
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}
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bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
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bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out )
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out )
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{
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{
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@@ -86,6 +86,7 @@ public:
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void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen );
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void GetCoursesInGroup( vector<Course*> &AddTo, const CString &sCourseGroup, bool bIncludeAutogen );
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void GetExtraStageInfo( bool bExtra2, const Style *s,
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void GetExtraStageInfo( bool bExtra2, const Style *s,
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
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Song*& pSongOut, Steps*& pStepsOut, PlayerOptions& po_out, SongOptions& so_out );
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@@ -125,7 +126,7 @@ protected:
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vector<Course*> m_pBestCourses[NUM_PROFILE_SLOTS][NUM_COURSE_TYPES];
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vector<Course*> m_pBestCourses[NUM_PROFILE_SLOTS][NUM_COURSE_TYPES];
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vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
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vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
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CStringArray m_sCourseGroupNames;
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CStringArray m_sCourseGroupNames;
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CStringArray m_sCourseGroupBannerPaths; // each song group may have a banner associated with it
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CStringArray m_sCourseGroupBannerPaths; // each course group may have a banner associated with it
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ThemeMetric<int> NUM_SONG_GROUP_COLORS;
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ThemeMetric<int> NUM_SONG_GROUP_COLORS;
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@@ -282,6 +282,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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<File
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RelativePath="ScreenCenterImage.h">
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RelativePath="ScreenCenterImage.h">
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</File>
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</File>
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<File
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RelativePath=".\ScreenCourseManager.cpp">
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</File>
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<File
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RelativePath=".\ScreenCourseManager.h">
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</File>
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<File
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<File
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RelativePath="ScreenCredits.cpp">
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RelativePath="ScreenCredits.cpp">
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</File>
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</File>
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Block a user