working on new course editor

This commit is contained in:
Chris Danford
2005-06-23 22:43:48 +00:00
parent 80c21cef06
commit 888b116b23
6 changed files with 247 additions and 2 deletions
+173
View File
@@ -0,0 +1,173 @@
#include "global.h"
#include "ScreenCourseManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "SongManager.h"
enum CourseManagerRow
{
ROW_GROUP,
ROW_COURSE,
ROW_ACTION
};
enum CourseManagerAction
{
ACTION_EDIT,
ACTION_DELETE,
ACTION_CREATE_NEW,
ACTION_COPY_TO_NEW,
NUM_CourseManagerAction
};
static const CString CourseManagerActionNames[] = {
"Edit",
"Delete",
"Create New",
"Copy to New",
};
XToString( CourseManagerAction, NUM_CourseManagerAction );
REGISTER_SCREEN_CLASS( ScreenCourseManager );
ScreenCourseManager::ScreenCourseManager( CString sName ) : ScreenOptions( sName )
{
LOG->Trace( "ScreenCourseManager::ScreenCourseManager()" );
}
void ScreenCourseManager::Init()
{
ScreenOptions::Init();
vector<OptionRowDefinition> vDefs;
vector<OptionRowHandler*> vHands;
OptionRowDefinition def;
def.name = "Group";
def.choices.clear();
SONGMAN->GetCourseGroupNames( def.choices );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Course";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Action";
def.choices.clear();
def.choices.push_back( "" );
vDefs.push_back( def );
vHands.push_back( NULL );
ScreenOptions::InitMenu( INPUTMODE_SHARE_CURSOR, vDefs, vHands );
OnChange( GAMESTATE->m_MasterPlayerNumber );
}
void ScreenCourseManager::HandleScreenMessage( const ScreenMessage SM )
{
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenCourseManager::OnChange( PlayerNumber pn )
{
ScreenOptions::OnChange( pn );
switch( m_iCurrentRow[pn] )
{
case ROW_GROUP:
// export current course group
{
OptionRow &row = *m_pRows[ROW_GROUP];
int iChoice = row.GetChoiceInRowWithFocus(pn);
CString sCourseGroup = row.GetRowDef().choices[iChoice];
GAMESTATE->m_sPreferredCourseGroup.Set( sCourseGroup );
}
// Refresh courses
{
OptionRow &row = *m_pRows[ROW_COURSE];
vector<Course*> vpCourses;
SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
OptionRowDefinition def = row.GetRowDef();
def.choices.clear();
FOREACH_CONST( Course*, vpCourses, c )
def.choices.push_back( (*c)->GetTranslitFullTitle() );
def.choices.push_back( NULL ); // new course
}
// fall through
case ROW_COURSE:
// export current course
{
OptionRow &row = *m_pRows[ROW_COURSE];
int iChoice = row.GetChoiceInRowWithFocus(pn);
vector<Course*> vpCourses;
SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
Course *pCourse = vpCourses[iChoice];
GAMESTATE->m_pCurCourse.Set( pCourse );
}
// refresh actions
{
OptionRow &row = *m_pRows[ROW_ACTION];
vector<Course*> vpCourses;
SONGMAN->GetCoursesInGroup( vpCourses, GAMESTATE->m_sPreferredCourseGroup.Get(), false );
OptionRowDefinition def = row.GetRowDef();
def.choices.clear();
FOREACH_CONST( Course*, vpCourses, c )
def.choices.push_back( (*c)->GetTranslitFullTitle() );
def.choices.push_back( NULL ); // new course
}
// fall through
case ROW_ACTION:
// fall through
default:
; // nothing left to do
}
}
void ScreenCourseManager::ImportOptions( int row, const vector<PlayerNumber> &vpns )
{
}
void ScreenCourseManager::ExportOptions( int row, const vector<PlayerNumber> &vpns )
{
}
void ScreenCourseManager::GoToNextScreen()
{
}
void ScreenCourseManager::GoToPrevScreen()
{
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/