Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.

This commit is contained in:
Steve Checkoway
2006-07-28 03:34:14 +00:00
parent 1b1f2a9790
commit 884af552ee
16 changed files with 70 additions and 55 deletions
+2 -10
View File
@@ -1129,17 +1129,9 @@ bool GameState::IsDisqualified( PlayerNumber pn )
// Check the stored player options for disqualify. Don't disqualify because
// of mods that were forced.
if( GAMESTATE->IsCourseMode() )
{
return po.IsEasierForCourseAndTrail(
GAMESTATE->m_pCurCourse,
GAMESTATE->m_pCurTrail[pn] );
}
return po.IsEasierForCourseAndTrail( GAMESTATE->m_pCurCourse, GAMESTATE->m_pCurTrail[pn] );
else
{
return po.IsEasierForSongAndSteps(
GAMESTATE->m_pCurSong,
GAMESTATE->m_pCurSteps[pn] );
}
return po.IsEasierForSongAndSteps( GAMESTATE->m_pCurSong, GAMESTATE->m_pCurSteps[pn], pn);
}
void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const