Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.
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@@ -1129,17 +1129,9 @@ bool GameState::IsDisqualified( PlayerNumber pn )
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// Check the stored player options for disqualify. Don't disqualify because
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// of mods that were forced.
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if( GAMESTATE->IsCourseMode() )
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{
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return po.IsEasierForCourseAndTrail(
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GAMESTATE->m_pCurCourse,
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GAMESTATE->m_pCurTrail[pn] );
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}
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return po.IsEasierForCourseAndTrail( GAMESTATE->m_pCurCourse, GAMESTATE->m_pCurTrail[pn] );
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else
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{
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return po.IsEasierForSongAndSteps(
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GAMESTATE->m_pCurSong,
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GAMESTATE->m_pCurSteps[pn] );
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}
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return po.IsEasierForSongAndSteps( GAMESTATE->m_pCurSong, GAMESTATE->m_pCurSteps[pn], pn);
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}
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void GameState::GetAllUsedNoteSkins( vector<RString> &out ) const
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