reduce MenuTimer dependencies
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@@ -16,10 +16,10 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "MenuTimer.h"
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#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
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@@ -28,6 +28,12 @@
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MenuElements::MenuElements()
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{
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m_MenuTimer = new MenuTimer;
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}
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MenuElements::~MenuElements()
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{
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delete m_MenuTimer;
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}
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void MenuElements::Load( CString sClassName )
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@@ -59,13 +65,13 @@ void MenuElements::Load( CString sClassName )
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m_bTimerEnabled = (TIMER_SECONDS != -1);
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if( m_bTimerEnabled )
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{
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m_MenuTimer.SetName( "Timer" );
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m_MenuTimer->SetName( "Timer" );
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UtilOnCommand( m_MenuTimer, "MenuElements" );
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if( TIMER_SECONDS > 0 && PREFSMAN->m_bMenuTimer && !GAMESTATE->m_bEditing )
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m_MenuTimer.SetSeconds( TIMER_SECONDS );
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m_MenuTimer->SetSeconds( TIMER_SECONDS );
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else
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m_MenuTimer.Disable();
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this->AddChild( &m_MenuTimer );
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m_MenuTimer->Disable();
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this->AddChild( m_MenuTimer );
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}
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m_autoFooter.Load( THEME->GetPathToG(m_sName+" footer") );
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@@ -105,8 +111,8 @@ void MenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
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{
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if( m_bTimerEnabled )
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{
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m_MenuTimer.SetSeconds( 0 );
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m_MenuTimer.Stop();
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m_MenuTimer->SetSeconds( 0 );
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m_MenuTimer->Stop();
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UtilOffCommand( m_MenuTimer, "MenuElements" );
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}
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@@ -137,7 +143,7 @@ void MenuElements::Back( ScreenMessage smSendWhenDone )
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if( m_Back.IsTransitioning() )
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return; // ignore
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m_MenuTimer.Stop();
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m_MenuTimer->Stop();
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m_Back.StartTransitioning( smSendWhenDone );
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m_soundBack.Play();
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}
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@@ -154,7 +160,7 @@ void MenuElements::DrawTopLayer()
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m_autoHeader->Draw();
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m_sprStyleIcon.Draw();
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if( m_bTimerEnabled )
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m_MenuTimer.Draw();
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m_MenuTimer->Draw();
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m_autoFooter->Draw();
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m_textHelp.Draw();
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m_In.Draw();
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@@ -177,3 +183,9 @@ bool MenuElements::IsTransitioning()
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{
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return m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning();
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}
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void MenuElements::StopTimer()
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{
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m_MenuTimer->Stop();
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}
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