move singleton map out of the header
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@@ -27,8 +27,15 @@
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "Foreach.h"
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#include "Foreach.h"
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#include <map>
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RageTextureManager* TEXTUREMAN = NULL;
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RageTextureManager* TEXTUREMAN = NULL;
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namespace
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{
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map<RageTextureID, RageTexture*> m_mapPathToTexture;
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};
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RageTextureManager::RageTextureManager()
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RageTextureManager::RageTextureManager()
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{
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{
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m_iNoWarnAboutOddDimensions = 0;
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m_iNoWarnAboutOddDimensions = 0;
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@@ -5,8 +5,6 @@
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#include "RageTexture.h"
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#include "RageTexture.h"
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#include <map>
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struct RageTextureManagerPrefs
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struct RageTextureManagerPrefs
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{
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{
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int m_iTextureColorDepth;
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int m_iTextureColorDepth;
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@@ -93,7 +91,6 @@ private:
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RageTexture* LoadTextureInternal( RageTextureID ID );
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RageTexture* LoadTextureInternal( RageTextureID ID );
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RageTextureManagerPrefs m_Prefs;
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RageTextureManagerPrefs m_Prefs;
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std::map<RageTextureID, RageTexture*> m_mapPathToTexture;
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int m_iNoWarnAboutOddDimensions;
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int m_iNoWarnAboutOddDimensions;
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RageTextureID::TexPolicy m_TexturePolicy;
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RageTextureID::TexPolicy m_TexturePolicy;
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};
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};
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