Comment out some misleading code

This commit is contained in:
Aaron VonderHaar
2003-09-15 05:35:39 +00:00
parent 4f24b51b67
commit 86fcd7e75a
+20 -11
View File
@@ -63,25 +63,34 @@ ScreenSelectCharacter::ScreenSelectCharacter() : Screen("ScreenSelectCharacter")
{
LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
switch( GAMESTATE->m_PlayMode )
{
//
// Must have at least one character installed to play battle or rave
// For Rave/Battle mode, we force the players to select characters
// (by not returning in this switch)
//
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
if( GAMESTATE->m_pCharacters.empty() )
{
SCREENMAN->Prompt( SM_GoToPrevScreen, "No characters are installed.\n\nAt least one character must be installed\nto play this mode." );
return;
}
//
// The case of disallowing the playing of Rave/Battle mode when there
// are no characters should be handled by ScreenSelectXxx consulting
// GAMESTATE->IsPlayable(), and not here.
//
// if( GAMESTATE->m_pCharacters.empty() )
// {
// SCREENMAN->Prompt( SM_GoToPrevScreen, "No characters are installed.\n\nAt least one character must be installed\nto play this mode." );
// return;
//}
ASSERT( !GAMESTATE->m_pCharacters.empty() );
break;
//
// Non Rave/Battle mode, just skip this screen if there are no
// characters or if this screen should be hidden
//
default:
//
//
if( GAMESTATE->m_pCharacters.empty() || // Bail early if no characters
PREFSMAN->m_ShowDancingCharacters != PrefsManager::CO_SELECT ) // Bail early if this screen should be hidden
if( GAMESTATE->m_pCharacters.empty() ||
PREFSMAN->m_ShowDancingCharacters != PrefsManager::CO_SELECT )
{
HandleScreenMessage( SM_GoToNextScreen );
return;