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This commit is contained in:
Sauleil Lamarre
2002-01-16 19:28:31 +00:00
parent 0add9e0bb3
commit 86e32e8936
+17 -16
View File
@@ -233,14 +233,15 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
void Player::SetX( float fX ) void Player::SetX( float fX )
{ {
m_fArrowsCenterX = fX; m_fArrowsCenterX = fX;
int fXInt = (int)m_fArrowsCenterX;
SetGrayArrowsX(fX); SetGrayArrowsX(fXInt);
SetGhostArrowsX(fX); SetGhostArrowsX(fXInt);
SetColorArrowsX(fX); SetColorArrowsX(fXInt);
SetJudgementX(fX); SetJudgementX(fXInt);
SetComboX(fX); SetComboX(fXInt);
SetScoreX(fX); SetScoreX(fXInt);
SetLifeMeterX(fX); SetLifeMeterX(fXInt);
m_frameJudgementAndCombo.SetX(fX); m_frameJudgementAndCombo.SetX(fX);
} }
@@ -1045,7 +1046,7 @@ float Player::GetColorArrowYPos( int iStepIndex, float fSongBeat )
fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT); fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT);
break; break;
case PlayerOptions::EFFECT_WAVE: case PlayerOptions::EFFECT_WAVE:
fYOffset += 15*sin( fYOffset/38 ); fYOffset += 15.0f*(float)sin( fYOffset/38.0f );
break; break;
} }
float fYPos = fYOffset + GRAY_ARROW_Y; float fYPos = fYOffset + GRAY_ARROW_Y;
@@ -1064,7 +1065,7 @@ float Player::GetColorArrowYOffset( int iStepIndex, float fSongBeat )
fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT); fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT);
break; break;
case PlayerOptions::EFFECT_WAVE: case PlayerOptions::EFFECT_WAVE:
fYOffset += 15*sin( fYOffset/38 ); fYOffset += 15.0f*(float)sin( fYOffset/38.0f );
break; break;
} }
return fYOffset; return fYOffset;
@@ -1180,7 +1181,7 @@ void Player::SetJudgement( StepScore score )
m_sprJudgement.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible m_sprJudgement.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible
m_frameJudgementAndCombo.SetZoom( 1.35f ); m_frameJudgementAndCombo.SetZoom( 1.35f );
m_frameJudgementAndCombo.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0 ); m_frameJudgementAndCombo.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0f );
m_frameJudgementAndCombo.SetTweenZoom( 1.0f ); m_frameJudgementAndCombo.SetTweenZoom( 1.0f );
/* m_sprJudgement.SetZoom( 1.5f ); /* m_sprJudgement.SetZoom( 1.5f );
@@ -1216,7 +1217,7 @@ void Player::SetHoldJudgement( int iCol, HoldStepScore::HoldScore score )
if( m_PlayerOptions.m_bReverseScroll ) fY = SCREEN_HEIGHT - fY; if( m_PlayerOptions.m_bReverseScroll ) fY = SCREEN_HEIGHT - fY;
m_sprHoldJudgement[iCol].SetY( fY ); m_sprHoldJudgement[iCol].SetY( fY );
m_sprHoldJudgement[iCol].SetZoom( 1.5f ); m_sprHoldJudgement[iCol].SetZoom( 1.5f );
m_sprHoldJudgement[iCol].BeginTweening( JUDGEMENT_DISPLAY_TIME/3.0 ); m_sprHoldJudgement[iCol].BeginTweening( JUDGEMENT_DISPLAY_TIME/3.0f );
m_sprHoldJudgement[iCol].SetTweenZoom( 1.0f ); m_sprHoldJudgement[iCol].SetTweenZoom( 1.0f );
} }
} }
@@ -1291,8 +1292,8 @@ void Player::EndCombo()
void Player::SetLifeMeterX( int iNewX ) void Player::SetLifeMeterX( int iNewX )
{ {
m_sprLifeMeterFrame.SetXY( iNewX, LIFEMETER_Y ); m_sprLifeMeterFrame.SetXY( (float)iNewX, LIFEMETER_Y );
m_sprLifeMeterPills.SetXY( iNewX, LIFEMETER_PILLS_Y ); m_sprLifeMeterPills.SetXY( (float)iNewX, LIFEMETER_PILLS_Y );
} }
void Player::UpdateLifeMeter( float fDeltaTime ) void Player::UpdateLifeMeter( float fDeltaTime )
@@ -1310,7 +1311,7 @@ void Player::DrawLifeMeter()
float iX = m_sprLifeMeterFrame.GetX() - m_sprLifeMeterFrame.GetZoomedWidth()/2 + 27; float iX = m_sprLifeMeterFrame.GetX() - m_sprLifeMeterFrame.GetZoomedWidth()/2 + 27;
int iNumPills = (int)(m_sprLifeMeterPills.GetNumStates() * m_fLifePercentage); int iNumPills = (int)(m_sprLifeMeterPills.GetNumStates() * m_fLifePercentage);
int iPillWidth = m_sprLifeMeterPills.GetZoomedWidth(); int iPillWidth = (int)m_sprLifeMeterPills.GetZoomedWidth();
for( int i=0; i<iNumPills; i++ ) for( int i=0; i<iNumPills; i++ )
{ {
@@ -1356,8 +1357,8 @@ void Player::ChangeLife( StepScore score )
void Player::SetScoreX( int iNewX ) void Player::SetScoreX( int iNewX )
{ {
m_sprScoreFrame.SetXY( iNewX, SCORE_Y ); m_sprScoreFrame.SetXY( (float)iNewX, SCORE_Y );
m_textScoreNumber.SetXY( iNewX, SCORE_Y ); m_textScoreNumber.SetXY( (float)iNewX, SCORE_Y );
} }
void Player::UpdateScore( float fDeltaTime ) void Player::UpdateScore( float fDeltaTime )