namespace
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@@ -584,14 +584,14 @@ void ScreenManager::RunConcurrentlyPrepareScreen()
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if( !ScreenIsPrepped(sScreenName) )
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{
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g_bIsConcurrentlyLoading = true;
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StartConcurrentRendering();
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GameLoop::StartConcurrentRendering();
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if( g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end() )
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DeletePreparedScreens();
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PrepareScreen( sScreenName );
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FinishConcurrentRendering();
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GameLoop::FinishConcurrentRendering();
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g_bIsConcurrentlyLoading = false;
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LOG->Trace( "Concurrent prepare of %s finished", sScreenName.c_str() );
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