From 86aebecbdb2bf110375ebe3dd9da4a431fbcd10b Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 24 Jan 2006 03:53:17 +0000 Subject: [PATCH] namespace --- stepmania/src/GameLoop.cpp | 6 +++--- stepmania/src/GameLoop.h | 9 ++++++--- stepmania/src/ScreenManager.cpp | 4 ++-- stepmania/src/StepMania.cpp | 2 +- 4 files changed, 12 insertions(+), 9 deletions(-) diff --git a/stepmania/src/GameLoop.cpp b/stepmania/src/GameLoop.cpp index d281b225f5..afcc57c4f5 100644 --- a/stepmania/src/GameLoop.cpp +++ b/stepmania/src/GameLoop.cpp @@ -118,7 +118,7 @@ static void CheckFocus() } } -void GameLoop() +void GameLoop::GameLoop() { /* People may want to do something else while songs are loading, so do * this after loading songs. */ @@ -257,13 +257,13 @@ int ConcurrentRenderer::StartRenderThread( void *p ) return 0; } -void StartConcurrentRendering() +void GameLoop::StartConcurrentRendering() { ASSERT( g_pConcurrentRenderer == NULL ); g_pConcurrentRenderer = new ConcurrentRenderer; } -void FinishConcurrentRendering() +void GameLoop::FinishConcurrentRendering() { SAFE_DELETE( g_pConcurrentRenderer ); } diff --git a/stepmania/src/GameLoop.h b/stepmania/src/GameLoop.h index b34072c272..8a9b6a93c8 100644 --- a/stepmania/src/GameLoop.h +++ b/stepmania/src/GameLoop.h @@ -3,9 +3,12 @@ #ifndef GAME_LOOP_H #define GAME_LOOP_H -void GameLoop(); -void StartConcurrentRendering(); -void FinishConcurrentRendering(); +namespace GameLoop +{ + void GameLoop(); + void StartConcurrentRendering(); + void FinishConcurrentRendering(); +}; #endif diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index bcc5a63bf1..790bc8133d 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -584,14 +584,14 @@ void ScreenManager::RunConcurrentlyPrepareScreen() if( !ScreenIsPrepped(sScreenName) ) { g_bIsConcurrentlyLoading = true; - StartConcurrentRendering(); + GameLoop::StartConcurrentRendering(); if( g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end() ) DeletePreparedScreens(); PrepareScreen( sScreenName ); - FinishConcurrentRendering(); + GameLoop::FinishConcurrentRendering(); g_bIsConcurrentlyLoading = false; LOG->Trace( "Concurrent prepare of %s finished", sScreenName.c_str() ); diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 0a26dabb94..08cb6fc555 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1084,7 +1084,7 @@ int main(int argc, char* argv[]) NSMAN->DisplayStartupStatus(); // If we're using networking show what happened /* Run the main loop. */ - GameLoop(); + GameLoop::GameLoop(); /* If we ended mid-game, finish up. */ GAMESTATE->EndGame();