remove unused InputMapper::IsMapped(GameInput)
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@@ -729,16 +729,6 @@ bool InputMapper::IsMapped( const DeviceInput &DeviceI )
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return g_tempDItoGI.find(DeviceI) != g_tempDItoGI.end();
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}
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bool InputMapper::IsMapped( const GameInput &GameI )
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{
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for( int i=0; i<NUM_GAME_TO_DEVICE_SLOTS; i++ )
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if( m_GItoDI[GameI.controller][GameI.button][i].IsValid() )
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return true;
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return false;
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}
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void InputMapper::UpdateTempDItoGI()
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{
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// repopulate g_tempDItoGI
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