Convert ms to seconds. Use the PlayerState's m_Position in ArrowEffects so it actually works.
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@@ -488,7 +488,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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if( curr_options->m_fTimeSpacing != 0.0f )
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{
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float fSongSeconds = GAMESTATE->m_Position.m_fMusicSecondsVisible;
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float fSongSeconds = pPlayerState->m_Position.m_fMusicSecondsVisible;
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float fNoteSeconds = pCurSteps->GetTimingData()->GetElapsedTimeFromBeat(fNoteBeat);
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float fSecondsUntilStep = fNoteSeconds - fSongSeconds;
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float fBPM = curr_options->m_fScrollBPM;
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