Convert ms to seconds. Use the PlayerState's m_Position in ArrowEffects so it actually works.

This commit is contained in:
teejusb
2021-10-26 21:22:17 -07:00
parent 02105d57dd
commit 8673c28161
2 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -488,7 +488,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
if( curr_options->m_fTimeSpacing != 0.0f )
{
float fSongSeconds = GAMESTATE->m_Position.m_fMusicSecondsVisible;
float fSongSeconds = pPlayerState->m_Position.m_fMusicSecondsVisible;
float fNoteSeconds = pCurSteps->GetTimingData()->GetElapsedTimeFromBeat(fNoteBeat);
float fSecondsUntilStep = fNoteSeconds - fSongSeconds;
float fBPM = curr_options->m_fScrollBPM;