Remove ExitGame()

This commit is contained in:
Steve Checkoway
2005-12-17 13:09:04 +00:00
parent ee07c1d20d
commit 866d34a97d
2 changed files with 1 additions and 9 deletions
+1 -8
View File
@@ -25,20 +25,13 @@
static bool g_bQuitting = false; static bool g_bQuitting = false;
static RageTimer g_GameplayTimer; static RageTimer g_GameplayTimer;
void ExitGame()
{
g_bQuitting = true;
}
static bool UserQuit() static bool UserQuit()
{ {
return g_bQuitting || HOOKS->UserQuit(); return g_bQuitting || ArchHooks::UserQuit();
} }
void HandleInputEvents( float fDeltaTime ); void HandleInputEvents( float fDeltaTime );
static void CheckGameLoopTimerSkips( float fDeltaTime ) static void CheckGameLoopTimerSkips( float fDeltaTime )
{ {
if( !PREFSMAN->m_bLogSkips ) if( !PREFSMAN->m_bLogSkips )
-1
View File
@@ -3,7 +3,6 @@
#ifndef GAME_LOOP_H #ifndef GAME_LOOP_H
#define GAME_LOOP_H #define GAME_LOOP_H
void ExitGame();
void GameLoop(); void GameLoop();
void StartConcurrentRendering(); void StartConcurrentRendering();
void FinishConcurrentRendering(); void FinishConcurrentRendering();