Remove ExitGame()
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@@ -25,20 +25,13 @@
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static bool g_bQuitting = false;
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static bool g_bQuitting = false;
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static RageTimer g_GameplayTimer;
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static RageTimer g_GameplayTimer;
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void ExitGame()
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{
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g_bQuitting = true;
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}
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static bool UserQuit()
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static bool UserQuit()
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{
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{
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return g_bQuitting || HOOKS->UserQuit();
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return g_bQuitting || ArchHooks::UserQuit();
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}
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}
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void HandleInputEvents( float fDeltaTime );
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void HandleInputEvents( float fDeltaTime );
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static void CheckGameLoopTimerSkips( float fDeltaTime )
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static void CheckGameLoopTimerSkips( float fDeltaTime )
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{
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{
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if( !PREFSMAN->m_bLogSkips )
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if( !PREFSMAN->m_bLogSkips )
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@@ -3,7 +3,6 @@
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#ifndef GAME_LOOP_H
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#ifndef GAME_LOOP_H
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#define GAME_LOOP_H
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#define GAME_LOOP_H
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void ExitGame();
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void GameLoop();
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void GameLoop();
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void StartConcurrentRendering();
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void StartConcurrentRendering();
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void FinishConcurrentRendering();
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void FinishConcurrentRendering();
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