LastSeenMemory -> StepMania

This commit is contained in:
Glenn Maynard
2005-12-31 05:07:05 +00:00
parent d8eac51039
commit 8652d9e3b9
3 changed files with 7 additions and 11 deletions
+7 -3
View File
@@ -298,6 +298,10 @@ void StepMania::ResetGame()
PREFSMAN->SavePrefsToDisk();
}
#if defined(WIN32)
static Preference<int> g_iLastSeenMemory( "LastSeenMemory", 0 );
#endif
static void CheckSettings()
{
#if defined(WIN32)
@@ -307,11 +311,11 @@ static void CheckSettings()
const int Memory = mem.dwTotalPhys / (1024*1024);
if( PREFSMAN->m_iLastSeenMemory == Memory )
if( g_iLastSeenMemory == Memory )
return;
LOG->Trace( "Memory changed from %i to %i; settings changed", PREFSMAN->m_iLastSeenMemory.Get(), Memory );
PREFSMAN->m_iLastSeenMemory.Set( Memory );
LOG->Trace( "Memory changed from %i to %i; settings changed", g_iLastSeenMemory.Get(), Memory );
g_iLastSeenMemory.Set( Memory );
/* Let's consider 128-meg systems low-memory, and 256-meg systems high-memory.
* Cut off at 192. This is somewhat conservative; many 128-meg systems can