LastSeenMemory -> StepMania
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@@ -298,6 +298,10 @@ void StepMania::ResetGame()
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PREFSMAN->SavePrefsToDisk();
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}
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#if defined(WIN32)
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static Preference<int> g_iLastSeenMemory( "LastSeenMemory", 0 );
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#endif
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static void CheckSettings()
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{
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#if defined(WIN32)
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@@ -307,11 +311,11 @@ static void CheckSettings()
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const int Memory = mem.dwTotalPhys / (1024*1024);
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if( PREFSMAN->m_iLastSeenMemory == Memory )
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if( g_iLastSeenMemory == Memory )
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return;
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LOG->Trace( "Memory changed from %i to %i; settings changed", PREFSMAN->m_iLastSeenMemory.Get(), Memory );
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PREFSMAN->m_iLastSeenMemory.Set( Memory );
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LOG->Trace( "Memory changed from %i to %i; settings changed", g_iLastSeenMemory.Get(), Memory );
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g_iLastSeenMemory.Set( Memory );
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/* Let's consider 128-meg systems low-memory, and 256-meg systems high-memory.
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* Cut off at 192. This is somewhat conservative; many 128-meg systems can
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