handle lights via autogen as originally suggested
This commit is contained in:
Glenn Maynard
2004-05-20 19:05:37 +00:00
parent 142ed1e240
commit 854da28681
8 changed files with 53 additions and 52 deletions
+7 -2
View File
@@ -189,9 +189,14 @@ void Steps::Decompress() const
int iNewTracks = GameManager::NotesTypeToNumTracks(m_StepsType);
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
if( this->m_StepsType == STEPS_TYPE_LIGHTS_CABINET )
{
NoteDataUtil::LoadTransformedLights( pdata, *notes, iNewTracks );
} else {
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
}
}
else if(!notes_comp)
{