handle lights via autogen as originally suggested
This commit is contained in:
Glenn Maynard
2004-05-20 19:05:37 +00:00
parent 142ed1e240
commit 854da28681
8 changed files with 53 additions and 52 deletions
+3 -15
View File
@@ -28,8 +28,6 @@ PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our pro
const float DEFAULT_SOUND_VOLUME = 1.00f;
const CString DEFAULT_LIGHTS_DRIVER = "Null";
const CString DEFAULT_LIGHTS_STEPS_TYPE = "lights-cabinet";
const CString DEFAULT_LIGHTS_STEPS_DIFFICULTY = "standard";
bool g_bAutoRestart = false;
@@ -266,10 +264,7 @@ void PrefsManager::Init()
#endif
m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
m_sLightsStepsType = DEFAULT_LIGHTS_STEPS_TYPE;
m_sLightsStepsDifficulty = DEFAULT_LIGHTS_STEPS_DIFFICULTY;
m_bLightsOrOutput = false;
m_sLightsStepsDifficulty = "medium";
m_bBlinkGameplayButtonLightsOnNote = false;
m_bAllowUnacceleratedRenderer = false;
m_bThreadedInput = true;
@@ -448,9 +443,6 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.GetValue( "Options", "LightsStepsType", m_sLightsStepsType );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "LightsOrOutput", m_bLightsOrOutput);
ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.GetValue( "Options", "CoinMode", m_iCoinMode );
ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
@@ -462,6 +454,7 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.GetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.GetValue( "Options", "ShowSongOptions", (int&)m_ShowSongOptions );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.GetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.GetValue( "Options", "ThreadedInput", m_bThreadedInput );
@@ -688,6 +681,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
ini.SetValue( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
ini.SetValue( "Options", "ShowSongOptions", m_ShowSongOptions );
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.SetValue( "Options", "BlinkGameplayButtonLightsOnNote", m_bBlinkGameplayButtonLightsOnNote );
ini.SetValue( "Options", "AllowUnacceleratedRenderer", m_bAllowUnacceleratedRenderer );
ini.SetValue( "Options", "ThreadedInput", m_bThreadedInput );
@@ -771,14 +765,8 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
if(m_bLightsOrOutput != false)
ini.SetValue( "Options", "LightsOrOutput", m_bLightsOrOutput );
if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
if(m_sLightsStepsType != DEFAULT_LIGHTS_STEPS_TYPE)
ini.SetValue( "Options", "LightsStepsType", m_sLightsStepsType );
if(m_sLightsStepsDifficulty != DEFAULT_LIGHTS_STEPS_DIFFICULTY)
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );