don't reset in ScreenRanking
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@@ -99,7 +99,7 @@ static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, bool bSh
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CString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
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CString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
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REGISTER_SCREEN_CLASS( ScreenRanking );
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REGISTER_SCREEN_CLASS( ScreenRanking );
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ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName ),
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ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ ),
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STEPS_TYPES_TO_SHOW (m_sName,"StepsTypesToHide"),
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STEPS_TYPES_TO_SHOW (m_sName,"StepsTypesToHide"),
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DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"),
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DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"),
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COURSE_DIFFICULTIES_TO_SHOW (m_sName,"CourseDifficultiesToShow"),
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COURSE_DIFFICULTIES_TO_SHOW (m_sName,"CourseDifficultiesToShow"),
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