don't reset in ScreenRanking

This commit is contained in:
Glenn Maynard
2005-07-29 06:17:48 +00:00
parent 99504e2522
commit 853c46c511
+1 -1
View File
@@ -99,7 +99,7 @@ static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, bool bSh
CString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
REGISTER_SCREEN_CLASS( ScreenRanking );
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName ),
ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ ),
STEPS_TYPES_TO_SHOW (m_sName,"StepsTypesToHide"),
DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"),
COURSE_DIFFICULTIES_TO_SHOW (m_sName,"CourseDifficultiesToShow"),