[splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition

This commit is contained in:
Flameshadowxeroshin
2011-05-15 07:53:06 -05:00
parent ec26e0245c
commit 84f2457aa4
3 changed files with 36 additions and 0 deletions
+3
View File
@@ -2251,11 +2251,13 @@ public:
DEFINE_METHOD( GetHardestStepsDifficulty, GetHardestStepsDifficulty() )
DEFINE_METHOD( IsEventMode, IsEventMode() )
DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
//TODO: move GetSongBeat (etc.) to a compatbility layer
DEFINE_METHOD( GetSongBeat, m_Position.m_fSongBeat )
DEFINE_METHOD( GetSongBeatVisible, m_Position.m_fSongBeatVisible )
DEFINE_METHOD( GetSongBPS, m_Position.m_fCurBPS )
DEFINE_METHOD( GetSongFreeze, m_Position.m_bFreeze )
DEFINE_METHOD( GetSongDelay, m_Position.m_bDelay )
DEFINE_METHOD( GetSongPosition, m_Position )
DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
DEFINE_METHOD( GetCoins, m_iCoins )
DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
@@ -2465,6 +2467,7 @@ public:
ADD_METHOD( GetSongBPS );
ADD_METHOD( GetSongFreeze );
ADD_METHOD( GetSongDelay );
ADD_METHOD( GetSongPosition );
ADD_METHOD( GetGameplayLeadIn );
ADD_METHOD( GetCoins );
ADD_METHOD( IsSideJoined );