[splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition
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@@ -2251,11 +2251,13 @@ public:
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DEFINE_METHOD( GetHardestStepsDifficulty, GetHardestStepsDifficulty() )
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DEFINE_METHOD( IsEventMode, IsEventMode() )
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DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
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//TODO: move GetSongBeat (etc.) to a compatbility layer
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DEFINE_METHOD( GetSongBeat, m_Position.m_fSongBeat )
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DEFINE_METHOD( GetSongBeatVisible, m_Position.m_fSongBeatVisible )
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DEFINE_METHOD( GetSongBPS, m_Position.m_fCurBPS )
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DEFINE_METHOD( GetSongFreeze, m_Position.m_bFreeze )
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DEFINE_METHOD( GetSongDelay, m_Position.m_bDelay )
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DEFINE_METHOD( GetSongPosition, m_Position )
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DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
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DEFINE_METHOD( GetCoins, m_iCoins )
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DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
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@@ -2465,6 +2467,7 @@ public:
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ADD_METHOD( GetSongBPS );
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ADD_METHOD( GetSongFreeze );
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ADD_METHOD( GetSongDelay );
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ADD_METHOD( GetSongPosition );
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ADD_METHOD( GetGameplayLeadIn );
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ADD_METHOD( GetCoins );
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ADD_METHOD( IsSideJoined );
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