cleanup, static

This commit is contained in:
Glenn Maynard
2007-04-10 15:40:33 +00:00
parent 48ceb75ddc
commit 84acfa0bd3
+13 -13
View File
@@ -36,19 +36,6 @@ enum
};
const int DANCE_COL_SPACING = 64;
const int PUMP_COL_SPACING = 50;
const int EZ2_COL_SPACING = 46;
const int EZ2_REAL_COL_SPACING = 40;
const int PARA_COL_SPACING = 54;
const int DS3DDX_COL_SPACING = 46;
const int BEAT_COL_SPACING = 34;
const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 56;
const int TECHNO_VERSUS_COL_SPACING = 33;
const int POPN5_COL_SPACING = 32;
const int POPN9_COL_SPACING = 32;
static struct
{
char *szName;
@@ -114,6 +101,8 @@ const InputMapping g_AutoKeyMappings_Dance[] =
InputMapping_END
};
static const int DANCE_COL_SPACING = 64;
static const Style g_Style_Dance_Single =
{ // STYLE_DANCE_SINGLE
true, // m_bUsedForGameplay
@@ -444,6 +433,7 @@ static const Style *g_apGame_Dance_Styles[] =
NULL
};
static const int PARA_COL_SPACING = 54;
static const Game g_Game_Dance =
{
"dance", // m_szName
@@ -500,6 +490,7 @@ const InputMapping g_AutoKeyMappings_Pump[] =
InputMapping_END
};
static const int PUMP_COL_SPACING = 50;
static const Style g_Style_Pump_Single =
{ // STYLE_PUMP_SINGLE
true, // m_bUsedForGameplay
@@ -788,6 +779,8 @@ static const Game g_Game_Pump =
TNS_W5, // m_mapW5To
};
static const int EZ2_COL_SPACING = 46;
static const int EZ2_REAL_COL_SPACING = 40;
static const Style g_Style_Ez2_Single =
{ // STYLE_EZ2_SINGLE
true, // m_bUsedForGameplay
@@ -1191,6 +1184,7 @@ static const Game g_Game_Para =
TNS_W5, // m_mapW5To
};
static const int DS3DDX_COL_SPACING = 46;
static const Style g_Style_DS3DDX_Single =
{ // STYLE_DS3DDX_SINGLE
true, // m_bUsedForGameplay
@@ -1292,6 +1286,7 @@ static const Game g_Game_DS3DDX =
TNS_W5, // m_mapW5To
};
static const int BEAT_COL_SPACING = 34;
static const Style g_Style_Beat_Single5 =
{ // STYLE_BEAT_SINGLE5
true, // m_bUsedForGameplay
@@ -1550,6 +1545,7 @@ static const Game g_Game_Beat =
TNS_W5, // m_mapW5To
};
static const int MANIAX_COL_SPACING = 36;
static const Style g_Style_Maniax_Single =
{ // STYLE_MANIAX_SINGLE
true, // m_bUsedForGameplay
@@ -1717,6 +1713,8 @@ static const Game g_Game_Maniax =
TNS_W5, // m_mapW5To
};
static const int TECHNO_COL_SPACING = 56;
static const int TECHNO_VERSUS_COL_SPACING = 33;
static const Style g_Style_Techno_Single4 =
{ // STYLE_TECHNO_SINGLE4
true, // m_bUsedForGameplay
@@ -2129,6 +2127,8 @@ static const Game g_Game_Techno =
TNS_W5, // m_mapW5To
};
static const int POPN5_COL_SPACING = 32;
static const int POPN9_COL_SPACING = 32;
static const Style g_Style_Popn_Five =
{ // STYLE_POPN_FIVE
true, // m_bUsedForGameplay