diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 7120057815..c84b13faf2 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -36,19 +36,6 @@ enum }; -const int DANCE_COL_SPACING = 64; -const int PUMP_COL_SPACING = 50; -const int EZ2_COL_SPACING = 46; -const int EZ2_REAL_COL_SPACING = 40; -const int PARA_COL_SPACING = 54; -const int DS3DDX_COL_SPACING = 46; -const int BEAT_COL_SPACING = 34; -const int MANIAX_COL_SPACING = 36; -const int TECHNO_COL_SPACING = 56; -const int TECHNO_VERSUS_COL_SPACING = 33; -const int POPN5_COL_SPACING = 32; -const int POPN9_COL_SPACING = 32; - static struct { char *szName; @@ -114,6 +101,8 @@ const InputMapping g_AutoKeyMappings_Dance[] = InputMapping_END }; +static const int DANCE_COL_SPACING = 64; + static const Style g_Style_Dance_Single = { // STYLE_DANCE_SINGLE true, // m_bUsedForGameplay @@ -444,6 +433,7 @@ static const Style *g_apGame_Dance_Styles[] = NULL }; +static const int PARA_COL_SPACING = 54; static const Game g_Game_Dance = { "dance", // m_szName @@ -500,6 +490,7 @@ const InputMapping g_AutoKeyMappings_Pump[] = InputMapping_END }; +static const int PUMP_COL_SPACING = 50; static const Style g_Style_Pump_Single = { // STYLE_PUMP_SINGLE true, // m_bUsedForGameplay @@ -788,6 +779,8 @@ static const Game g_Game_Pump = TNS_W5, // m_mapW5To }; +static const int EZ2_COL_SPACING = 46; +static const int EZ2_REAL_COL_SPACING = 40; static const Style g_Style_Ez2_Single = { // STYLE_EZ2_SINGLE true, // m_bUsedForGameplay @@ -1191,6 +1184,7 @@ static const Game g_Game_Para = TNS_W5, // m_mapW5To }; +static const int DS3DDX_COL_SPACING = 46; static const Style g_Style_DS3DDX_Single = { // STYLE_DS3DDX_SINGLE true, // m_bUsedForGameplay @@ -1292,6 +1286,7 @@ static const Game g_Game_DS3DDX = TNS_W5, // m_mapW5To }; +static const int BEAT_COL_SPACING = 34; static const Style g_Style_Beat_Single5 = { // STYLE_BEAT_SINGLE5 true, // m_bUsedForGameplay @@ -1550,6 +1545,7 @@ static const Game g_Game_Beat = TNS_W5, // m_mapW5To }; +static const int MANIAX_COL_SPACING = 36; static const Style g_Style_Maniax_Single = { // STYLE_MANIAX_SINGLE true, // m_bUsedForGameplay @@ -1717,6 +1713,8 @@ static const Game g_Game_Maniax = TNS_W5, // m_mapW5To }; +static const int TECHNO_COL_SPACING = 56; +static const int TECHNO_VERSUS_COL_SPACING = 33; static const Style g_Style_Techno_Single4 = { // STYLE_TECHNO_SINGLE4 true, // m_bUsedForGameplay @@ -2129,6 +2127,8 @@ static const Game g_Game_Techno = TNS_W5, // m_mapW5To }; +static const int POPN5_COL_SPACING = 32; +static const int POPN9_COL_SPACING = 32; static const Style g_Style_Popn_Five = { // STYLE_POPN_FIVE true, // m_bUsedForGameplay