don't accept presses after hitting start

This commit is contained in:
Glenn Maynard
2003-02-24 04:40:41 +00:00
parent dfec6b101f
commit 848ff56bbc
+1 -1
View File
@@ -330,7 +330,7 @@ void ScreenNameEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
if( m_Fade.IsClosing() )
return;
if( StyleI.IsValid() )
if( StyleI.IsValid() && m_bStillEnteringName[StyleI.player])
{
int StringIndex = m_ColToStringIndex[StyleI.player][StyleI.col];
if(StringIndex != -1)