don't accept presses after hitting start
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@@ -330,7 +330,7 @@ void ScreenNameEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
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if( m_Fade.IsClosing() )
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return;
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if( StyleI.IsValid() )
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if( StyleI.IsValid() && m_bStillEnteringName[StyleI.player])
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{
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int StringIndex = m_ColToStringIndex[StyleI.player][StyleI.col];
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if(StringIndex != -1)
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