meter overlay on top of filling
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@@ -34,9 +34,6 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
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m_sprFrameBase.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame base p%d",pn+1)) );
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this->AddChild( m_sprFrameBase );
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m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
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this->AddChild( m_sprFrameOverlay );
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for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
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{
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m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
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@@ -45,6 +42,9 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
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m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
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ON_COMMAND( m_textLevel );
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m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
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this->AddChild( m_sprFrameOverlay );
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}
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void ScoreDisplayRave::Update( float fDelta )
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