meter overlay on top of filling

This commit is contained in:
Chris Danford
2006-02-28 01:57:32 +00:00
parent 8ff0263439
commit 841006ddc4
+3 -3
View File
@@ -34,9 +34,6 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
m_sprFrameBase.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame base p%d",pn+1)) );
this->AddChild( m_sprFrameBase );
m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
this->AddChild( m_sprFrameOverlay );
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
{
m_sprMeter[i].SetName( ssprintf("MeterP%d",pn+1) );
@@ -45,6 +42,9 @@ void ScoreDisplayRave::Init( const PlayerState* pPlayerState, const PlayerStageS
m_textLevel.SetName( ssprintf("LevelP%d",pn+1) );
ON_COMMAND( m_textLevel );
m_sprFrameOverlay.Load( THEME->GetPathG("ScoreDisplayRave",ssprintf("frame overlay p%d",pn+1)) );
this->AddChild( m_sprFrameOverlay );
}
void ScoreDisplayRave::Update( float fDelta )