Ez2dancer "Hard" now a totally different style.
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@@ -325,16 +325,12 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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// m_soundInvalid.PlayRandom();
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// return;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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@@ -349,26 +345,10 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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if (m_iSelectedPlayer == 0)
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{
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
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}
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else
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{
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
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}
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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if (m_iSelectedPlayer == 0)
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{
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
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}
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else
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{
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
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}
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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@@ -739,22 +719,14 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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if (m_iSelectedStyle == 0 || m_iSelectedStyle == 3) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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// m_soundInvalid.PlayRandom();
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// return;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
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PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_REAL_VERSUS;
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//m_soundInvalid.PlayRandom();
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//return;
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}
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}
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@@ -763,14 +735,10 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_EASY;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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// m_soundInvalid.PlayRandom();
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// return;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_MEDIUM;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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