Ez2dancer "Hard" now a totally different style.

This commit is contained in:
Andrew Livy
2002-07-22 20:51:51 +00:00
parent e096178eb4
commit 83d773d239
4 changed files with 73 additions and 37 deletions
+4 -36
View File
@@ -325,16 +325,12 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
if (m_iSelectedStyle == 0) // easy
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
}
else if (m_iSelectedStyle == 1) // hard
{
// m_soundInvalid.PlayRandom();
// return;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
}
else if (m_iSelectedStyle == 2) // real
{
@@ -349,26 +345,10 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
if (m_iSelectedStyle == 0) // easy
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
if (m_iSelectedPlayer == 0)
{
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
}
else
{
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
}
}
else if (m_iSelectedStyle == 1) // hard
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
if (m_iSelectedPlayer == 0)
{
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
}
else
{
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
}
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
}
else if (m_iSelectedStyle == 2) // real
{
@@ -739,22 +719,14 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
if (m_iSelectedStyle == 0 || m_iSelectedStyle == 3) // easy
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
}
else if (m_iSelectedStyle == 1) // hard
{
// m_soundInvalid.PlayRandom();
// return;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
PREFSMAN->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
}
else if (m_iSelectedStyle == 2) // real
{
GAMEMAN->m_CurStyle = STYLE_EZ2_REAL_VERSUS;
//m_soundInvalid.PlayRandom();
//return;
}
}
@@ -763,14 +735,10 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
if (m_iSelectedStyle == 0) // easy
{
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_EASY;
}
else if (m_iSelectedStyle == 1) // hard
{
// m_soundInvalid.PlayRandom();
// return;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
PREFSMAN->m_PreferredDifficultyClass[p] = CLASS_MEDIUM;
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
}
else if (m_iSelectedStyle == 2) // real
{