clean up bm/iidx default key mappings

This commit is contained in:
Chris Danford
2004-09-25 17:03:34 +00:00
parent b3493e25b8
commit 83d1a6a504
2 changed files with 41 additions and 44 deletions
+4 -2
View File
@@ -115,6 +115,8 @@ enum // 3DDX Buttons
NUM_DS3DDX_BUTTONS, // leave this at the end. NUM_DS3DDX_BUTTONS, // leave this at the end.
}; };
/* TODO: Having two game types where the only difference is two keys is a waste.
* Delete BM and make the BM styles use only a subset of the IIDX keys. */
enum // BM Buttons enum // BM Buttons
{ {
BM_BUTTON_KEY1, BM_BUTTON_KEY1,
@@ -127,7 +129,7 @@ enum // BM Buttons
* matching. */ * matching. */
BM_BUTTON_SCRATCHDOWN, BM_BUTTON_SCRATCHDOWN,
BM_BUTTON_START, BM_BUTTON_START,
BM_BUTTON_SELECT, BM_BUTTON_BACK,
BM_BUTTON_MENULEFT, BM_BUTTON_MENULEFT,
BM_BUTTON_MENURIGHT, BM_BUTTON_MENURIGHT,
BM_BUTTON_MENUUP, BM_BUTTON_MENUUP,
@@ -151,7 +153,7 @@ enum // IIDX Buttons
* matching. */ * matching. */
IIDX_BUTTON_SCRATCHDOWN, IIDX_BUTTON_SCRATCHDOWN,
IIDX_BUTTON_START, IIDX_BUTTON_START,
IIDX_BUTTON_SELECT, IIDX_BUTTON_BACK,
IIDX_BUTTON_MENULEFT, IIDX_BUTTON_MENULEFT,
IIDX_BUTTON_MENURIGHT, IIDX_BUTTON_MENURIGHT,
IIDX_BUTTON_MENUUP, IIDX_BUTTON_MENUUP,
+20 -25
View File
@@ -612,10 +612,10 @@ Game g_Games[NUM_GAMES] =
"Key3", "Key3",
"Key4", "Key4",
"Key5", "Key5",
"Scratch", "Scratch up",
"Scratch (down)", "Scratch down",
"Start", "Start",
"Select", "Back",
"MenuLeft", "MenuLeft",
"MenuRight", "MenuRight",
"MenuUp", "MenuUp",
@@ -631,8 +631,8 @@ Game g_Games[NUM_GAMES] =
"", "",
"(MenuUp)", "(MenuUp)",
"(MenuDown)", "(MenuDown)",
"(Start)", "",
"(Back)", "",
"(dedicated)", "(dedicated)",
"(dedicated)", "(dedicated)",
"(dedicated)", "(dedicated)",
@@ -647,7 +647,7 @@ Game g_Games[NUM_GAMES] =
BM_BUTTON_MENUUP, // MENU_BUTTON_UP BM_BUTTON_MENUUP, // MENU_BUTTON_UP
BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK BM_BUTTON_BACK, // MENU_BUTTON_BACK
BM_BUTTON_COIN, // MENU_BUTTON_COIN BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
}, },
@@ -657,7 +657,7 @@ Game g_Games[NUM_GAMES] =
BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
BM_BUTTON_START, // MENU_BUTTON_START BM_BUTTON_START, // MENU_BUTTON_START
BM_BUTTON_SELECT, // MENU_BUTTON_BACK BM_BUTTON_BACK, // MENU_BUTTON_BACK
BM_BUTTON_COIN, // MENU_BUTTON_COIN BM_BUTTON_COIN, // MENU_BUTTON_COIN
BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
}, },
@@ -671,7 +671,7 @@ Game g_Games[NUM_GAMES] =
KEY_LSHIFT, // BM_BUTTON_SCRATCHUP, KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN, NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
KEY_ENTER, // BM_BUTTON_START, KEY_ENTER, // BM_BUTTON_START,
NO_DEFAULT_KEY, // BM_BUTTON_SELECT, KEY_ESC, // BM_BUTTON_BACK,
KEY_LEFT, // BM_BUTTON_MENULEFT KEY_LEFT, // BM_BUTTON_MENULEFT
KEY_RIGHT, // BM_BUTTON_MENURIGHT KEY_RIGHT, // BM_BUTTON_MENURIGHT
KEY_UP, // BM_BUTTON_MENUUP KEY_UP, // BM_BUTTON_MENUUP
@@ -688,7 +688,7 @@ Game g_Games[NUM_GAMES] =
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP, NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN, NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
NO_DEFAULT_KEY, // BM_BUTTON_START, NO_DEFAULT_KEY, // BM_BUTTON_START,
NO_DEFAULT_KEY, // BM_BUTTON_SELECT, NO_DEFAULT_KEY, // BM_BUTTON_BACK,
NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // BM_BUTTON_MENUUP NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
@@ -716,10 +716,10 @@ Game g_Games[NUM_GAMES] =
"Key5", "Key5",
"Key6", "Key6",
"Key7", "Key7",
"Scratch", "Scratch up",
"Scratch (down)", "Scratch down",
"Start", "Start",
"Select", "Back",
"MenuLeft", "MenuLeft",
"MenuRight", "MenuRight",
"MenuUp", "MenuUp",
@@ -737,9 +737,8 @@ Game g_Games[NUM_GAMES] =
"", "",
"(MenuUp)", "(MenuUp)",
"(MenuDown)", "(MenuDown)",
"(Start)", "",
"(Back)", "",
"(dedicated)",
"(dedicated)", "(dedicated)",
"(dedicated)", "(dedicated)",
"(dedicated)", "(dedicated)",
@@ -753,7 +752,7 @@ Game g_Games[NUM_GAMES] =
IIDX_BUTTON_MENUUP, // MENU_BUTTON_UP IIDX_BUTTON_MENUUP, // MENU_BUTTON_UP
IIDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN IIDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
IIDX_BUTTON_START, // MENU_BUTTON_START IIDX_BUTTON_START, // MENU_BUTTON_START
IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK IIDX_BUTTON_BACK, // MENU_BUTTON_BACK
IIDX_BUTTON_COIN, // MENU_BUTTON_COIN IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
}, },
@@ -763,7 +762,7 @@ Game g_Games[NUM_GAMES] =
IIDX_BUTTON_SCRATCHUP, // MENU_BUTTON_UP IIDX_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
IIDX_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN IIDX_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
IIDX_BUTTON_START, // MENU_BUTTON_START IIDX_BUTTON_START, // MENU_BUTTON_START
IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK IIDX_BUTTON_BACK, // MENU_BUTTON_BACK
IIDX_BUTTON_COIN, // MENU_BUTTON_COIN IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
}, },
@@ -779,7 +778,7 @@ Game g_Games[NUM_GAMES] =
KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP, KEY_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN, NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
KEY_ENTER, // IIDX_BUTTON_START, KEY_ENTER, // IIDX_BUTTON_START,
NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT, KEY_ESC, // IIDX_BUTTON_BACK,
KEY_LEFT, // IIDX_BUTTON_MENULEFT KEY_LEFT, // IIDX_BUTTON_MENULEFT
KEY_RIGHT, // IIDX_BUTTON_MENURIGHT KEY_RIGHT, // IIDX_BUTTON_MENURIGHT
KEY_UP, // IIDX_BUTTON_MENUUP KEY_UP, // IIDX_BUTTON_MENUUP
@@ -798,7 +797,7 @@ Game g_Games[NUM_GAMES] =
NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHUP, NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN, NO_DEFAULT_KEY, // IIDX_BUTTON_SCRATCHDOWN,
NO_DEFAULT_KEY, // IIDX_BUTTON_START, NO_DEFAULT_KEY, // IIDX_BUTTON_START,
NO_DEFAULT_KEY, // IIDX_BUTTON_SELECT, NO_DEFAULT_KEY, // IIDX_BUTTON_BACK,
NO_DEFAULT_KEY, // IIDX_BUTTON_MENULEFT NO_DEFAULT_KEY, // IIDX_BUTTON_MENULEFT
NO_DEFAULT_KEY, // IIDX_BUTTON_MENURIGHT NO_DEFAULT_KEY, // IIDX_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // IIDX_BUTTON_MENUUP NO_DEFAULT_KEY, // IIDX_BUTTON_MENUUP
@@ -1104,7 +1103,7 @@ Game g_Games[NUM_GAMES] =
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP, NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN, NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
NO_DEFAULT_KEY, // BM_BUTTON_START, NO_DEFAULT_KEY, // BM_BUTTON_START,
NO_DEFAULT_KEY, // BM_BUTTON_SELECT, NO_DEFAULT_KEY, // BM_BUTTON_BACK,
NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
NO_DEFAULT_KEY, // BM_BUTTON_MENUUP NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
@@ -2957,11 +2956,7 @@ bool GameManager::IsGameEnabled( const Game *pGame )
{ {
CStringArray asNoteSkins; CStringArray asNoteSkins;
NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */ NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins, false ); /* don't omit default */
for( unsigned i = 0; i < asNoteSkins.size(); ++i ) return asNoteSkins.size() > 0;
if( !asNoteSkins[i].CompareNoCase("default") )
return true;
return false;
} }
int GameManager::StepsTypeToNumTracks( StepsType st ) int GameManager::StepsTypeToNumTracks( StepsType st )