HandleTapScore now sends all mine data to server
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@@ -1358,11 +1358,6 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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{
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{
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tn.result.tns = TNS_AvoidMine;
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tn.result.tns = TNS_AvoidMine;
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//Let the server know we avoided a mine
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//Hit mines are sent to the server in HandleTapScore
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NSMAN->ReportScore( m_pPlayerState->m_PlayerNumber, TNS_AvoidMine,
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m_pPlayerStageStats->iScore,
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m_pPlayerStageStats->iCurCombo );
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/* The only real way to tell if a mine has been scored is if it has disappeared
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/* The only real way to tell if a mine has been scored is if it has disappeared
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* but this only works for hit mines so update the scores for avoided mines here. */
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* but this only works for hit mines so update the scores for avoided mines here. */
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if( m_pPrimaryScoreKeeper )
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if( m_pPrimaryScoreKeeper )
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