reduce disk access on wheel move by using timing data that's already loaded
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@@ -104,7 +104,8 @@ protected:
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bool m_bGoToOptions;
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Sprite m_sprOptionsMessage;
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float m_fPlaySampleCountdown;
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CString m_sSampleMusicToPlay, m_sSampleMusicTimingData;
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CString m_sSampleMusicToPlay;
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TimingData *m_pSampleMusicTimingData;
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float m_fSampleStartSeconds, m_fSampleLengthSeconds;
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bool m_bAllowOptionsMenu, m_bAllowOptionsMenuRepeat;
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