cleanup, make m_pSharedBGA private
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@@ -95,17 +95,18 @@ public:
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// Lua
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// Lua
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void PushSelf( lua_State *L );
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void PushSelf( lua_State *L );
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//
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// in draw order first to last
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//
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Actor *m_pSharedBGA; // BGA object that's persistent between screens
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void PlaySharedBackgroundOffCommand();
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void PlaySharedBackgroundOffCommand();
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void ZeroNextUpdate() { m_bZeroNextUpdate = true; }
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void ZeroNextUpdate() { m_bZeroNextUpdate = true; }
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private:
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private:
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//
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// in draw order first to last
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//
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vector<Screen*> m_ScreenStack; // bottommost to topmost
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vector<Screen*> m_ScreenStack; // bottommost to topmost
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vector<Screen*> m_OverlayScreens;
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vector<Screen*> m_OverlayScreens;
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Screen *m_pInputFocus; // NULL = top of m_ScreenStack
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Screen *m_pInputFocus; // NULL = top of m_ScreenStack
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Actor *m_pSharedBGA; // BGA object that's persistent between screens
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CString m_sLastLoadedBackgroundPath;
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CString m_sLastLoadedBackgroundPath;
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CString m_sDelayedScreen;
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CString m_sDelayedScreen;
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CString m_sSystemMessage;
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CString m_sSystemMessage;
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