Cleanup.
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@@ -8,6 +8,8 @@
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#include "ActorUtil.h"
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#include "Game.h"
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#include "PlayerState.h"
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#include "Sprite.h"
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#include "NoteTypes.h"
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#include "LuaBinding.h"
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const RString& NoteNotePartToString( NotePart i );
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@@ -1,15 +1,15 @@
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/* NoteDisplay - Draws TapNotes and HoldNotes. */
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#ifndef NOTEDISPLAY_H
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#define NOTEDISPLAY_H
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#ifndef NOTE_DISPLAY_H
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#define NOTE_DISPLAY_H
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#include "Sprite.h"
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class Actor;
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class Sprite;
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class Model;
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#include "NoteTypes.h"
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class PlayerState;
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struct TapNote;
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struct HoldNoteResult;
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struct NoteMetricCache_t;
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class PlayerState;
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enum NotePart
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{
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