ScreenNetEvaluation done... Waiting for server implementation.

This commit is contained in:
Charles Lohr
2004-09-01 04:09:36 +00:00
parent 1c3e0ddd22
commit 82e4a01612
4 changed files with 142 additions and 2 deletions
+16 -1
View File
@@ -379,6 +379,14 @@ void NetworkSyncManager::StartRequest(short position)
for (int i=0;i<2-players;i++)
m_packet.WriteNT(""); //Write a NULL if no player
//This needs to be reset before ScreenEvaluation could possibly be called
for (int i=0; i< NETMAXPLAYERS; i++)
{
m_EvalPlayerData[i].grade=0;
m_EvalPlayerData[i].score=0;
for (int j=0;j<NETNUMTAPSCORES;j++)
m_EvalPlayerData[i].tapScores[j] = 0;
}
//Block until go is recieved.
@@ -494,7 +502,14 @@ void NetworkSyncManager::ProcessInput()
break;
case 4:
{
int PlayersInPack = m_packet.Read1();
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].score = m_packet.Read4();
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].grade = m_packet.Read1();
for (int j=0;j<NETNUMTAPSCORES;j++)
for (int i=0;i<PlayersInPack;i++)
m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
}
break;
case 5: //Scoreboard Update