ScreenNetEvaluation done... Waiting for server implementation.
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@@ -379,6 +379,14 @@ void NetworkSyncManager::StartRequest(short position)
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for (int i=0;i<2-players;i++)
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m_packet.WriteNT(""); //Write a NULL if no player
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//This needs to be reset before ScreenEvaluation could possibly be called
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for (int i=0; i< NETMAXPLAYERS; i++)
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{
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m_EvalPlayerData[i].grade=0;
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m_EvalPlayerData[i].score=0;
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for (int j=0;j<NETNUMTAPSCORES;j++)
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m_EvalPlayerData[i].tapScores[j] = 0;
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}
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//Block until go is recieved.
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@@ -494,7 +502,14 @@ void NetworkSyncManager::ProcessInput()
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break;
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case 4:
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{
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int PlayersInPack = m_packet.Read1();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].score = m_packet.Read4();
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].grade = m_packet.Read1();
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for (int j=0;j<NETNUMTAPSCORES;j++)
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for (int i=0;i<PlayersInPack;i++)
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m_EvalPlayerData[i].tapScores[j] = m_packet.Read2();
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}
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break;
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case 5: //Scoreboard Update
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