allow backing out from keyboard in Multiplayer

This commit is contained in:
Chris Danford
2007-07-18 02:01:50 +00:00
parent e252c200eb
commit 82cb9aa2ee
+1 -2
View File
@@ -200,8 +200,8 @@ void PlayerInfo::LoadDummyP1( int iDummyIndex )
// don't init any of the scoring objects
m_pPlayer = new Player( m_NoteData, true );
// PlayerOptions needs to be set now so that we load the correct NoteSkin.
m_PlayerStateDummy = *GAMESTATE->m_pPlayerState[PLAYER_1];
m_PlayerStateDummy.m_PlayerController = PC_AUTOPLAY;
}
PlayerInfo::~PlayerInfo()
@@ -2096,7 +2096,6 @@ void ScreenGameplay::Input( const InputEventPlus &input )
if( m_DancingState != STATE_OUTRO &&
GAMESTATE->IsHumanPlayer(input.pn) &&
(!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) &&
!m_Cancel.IsTransitioning() )
{
/*