diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 97835defd0..5a5736cce8 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -200,8 +200,8 @@ void PlayerInfo::LoadDummyP1( int iDummyIndex ) // don't init any of the scoring objects m_pPlayer = new Player( m_NoteData, true ); + // PlayerOptions needs to be set now so that we load the correct NoteSkin. m_PlayerStateDummy = *GAMESTATE->m_pPlayerState[PLAYER_1]; - m_PlayerStateDummy.m_PlayerController = PC_AUTOPLAY; } PlayerInfo::~PlayerInfo() @@ -2096,7 +2096,6 @@ void ScreenGameplay::Input( const InputEventPlus &input ) if( m_DancingState != STATE_OUTRO && GAMESTATE->IsHumanPlayer(input.pn) && - (!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) && !m_Cancel.IsTransitioning() ) { /*