Midi fixed coloring; I changed the Abomination hack to only show up if easter eggs are enabled.
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@@ -22,10 +22,10 @@ return Def.CourseContentsList {
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SetSongCommand=function(self, params)
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if params.Song then
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self:diffuse( SONGMAN:GetSongColor(params.Song) );
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self:diffuseleftedge( Colors.CourseDifficultyColors[params.Difficulty] );
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self:diffuseleftedge( CustomDifficultyToColor(params.Difficulty) );
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else
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self:diffuse( color("#FFFFFF") );
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self:diffuseleftedge( Colors.CourseDifficultyColors[params.Difficulty] );
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self:diffuseleftedge( CustomDifficultyToColor(params.Difficulty) );
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end
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(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
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@@ -37,10 +37,15 @@ return Def.CourseContentsList {
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SetSongCommand=function(self, params)
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if params.Song then
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if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
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if params.Number % 2 ~= 0 then
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-- turkey march
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local artist = params.Song:GetDisplayArtist();
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self:SetFromString( "Turkey", "", "", "", artist, "" );
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-- abomination hack
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if PREFSMAN:GetPreference("EasterEggs") then
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if params.Number % 2 ~= 0 then
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-- turkey march
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local artist = params.Song:GetDisplayArtist();
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self:SetFromString( "Turkey", "", "", "", artist, "" );
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else
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self:SetFromSong( params.Song );
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end;
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else
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self:SetFromSong( params.Song );
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end;
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@@ -73,7 +78,7 @@ return Def.CourseContentsList {
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SetSongCommand=function(self, params)
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if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
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self:settext( params.Meter );
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self:diffuse( Colors.CourseDifficultyColors[params.Difficulty] );
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
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end;
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};
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