This is a helper to precache files in the background, which is used to
make the music selection screen playable when music is being read off a CD. This is actually disabled; I'm adding it so I can shift ScreenSelectMusic to use the API.
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#include "global.h"
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#include "RageUtil_BackgroundLoader.h"
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#include "RageFile.h"
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#include "RageFileManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageThreads.h"
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/* If we're on an OS with a good caching system, writing to our own cache will only
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* waste memory. In that case, just read the file, to force it into system cache.
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* If we're on a system with an unreliable cache, read it into our own cache. This
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* helps in Windows, where even reading directory entries off of a CD--even if they've
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* just been read--can cause long delays if the disk is in use. */
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static const bool g_bWriteToCache = true;
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static const bool g_bEnableBackgroundLoading = false;
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BackgroundLoader::BackgroundLoader():
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m_Mutex( "BackgroundLoaderMutex" ),
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m_StartSem( "BackgroundLoaderSem" )
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{
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if( !g_bEnableBackgroundLoading )
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return;
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m_sCachePathPrefix = ssprintf( "@mem/%p", this );
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m_bShutdownThread = false;
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m_sThreadIsActive = m_sThreadShouldAbort = false;
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m_LoadThread.SetName( "BackgroundLoader" );
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m_LoadThread.Create( LoadThread_Start, this );
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}
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static void DeleteEmptyDirectories( CString sDir )
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{
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vector<CString> asNewDirs;
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GetDirListing( sDir + "/*", asNewDirs, false, true );
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for( unsigned i = 0; i < asNewDirs.size(); ++i )
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{
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ASSERT_M( IsADirectory(asNewDirs[i]), asNewDirs[i] );
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DeleteEmptyDirectories( asNewDirs[i] );
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}
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FILEMAN->Remove( sDir );
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}
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BackgroundLoader::~BackgroundLoader()
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{
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if( !g_bEnableBackgroundLoading )
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return;
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Abort();
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m_bShutdownThread = true;
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m_StartSem.Post();
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m_LoadThread.Wait();
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/* Delete all leftover cached files. */
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map<CString,int>::iterator it;
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for( it = m_FinishedRequests.begin(); it != m_FinishedRequests.end(); ++it )
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FILEMAN->Remove( GetCachePath( it->first ) );
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/* m_sCachePathPrefix should be filled with several empty directories. Delete
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* them and m_sCachePathPrefix, so we don't leak them. */
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DeleteEmptyDirectories( m_sCachePathPrefix );
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}
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/* Pull a request out of m_CacheRequests. */
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CString BackgroundLoader::GetRequest()
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{
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if( !g_bEnableBackgroundLoading )
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return "";
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LockMut( m_Mutex );
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if( !m_CacheRequests.size() )
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return "";
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CString ret;
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ret = m_CacheRequests.front();
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m_CacheRequests.erase( m_CacheRequests.begin(), m_CacheRequests.begin()+1 );
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return ret;
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}
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CString BackgroundLoader::GetCachePath( CString sPath ) const
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{
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return m_sCachePathPrefix + "/" + sPath;
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}
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void BackgroundLoader::LoadThread()
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{
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while( !m_bShutdownThread )
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{
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/* Wait for a request. It's normal for this to wait for a long time; don't
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* fail on timeout. */
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m_StartSem.Wait( false );
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CString sFile = GetRequest();
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if( sFile.empty() )
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continue;
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{
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/* If the file already exists, short circuit. */
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LockMut( m_Mutex );
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map<CString,int>::iterator it;
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it = m_FinishedRequests.find( sFile );
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if( it != m_FinishedRequests.end() )
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{
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++it->second;
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LOG->Trace("XXX: request %s done loading (already done), cnt now %i", sFile.c_str(), m_FinishedRequests[sFile] );
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continue;
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}
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}
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m_sThreadIsActive = true;
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LOG->Trace("XXX: reading %s", sFile.c_str());
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CString sCachePath = GetCachePath( sFile );
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/* Open the file and read it. */
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RageFile src;
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if( src.Open(sFile) )
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{
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/* If we're writing to a file cache ... */
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RageFile dst;
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bool bWriteToCache = g_bWriteToCache;
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if( bWriteToCache )
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bWriteToCache = dst.Open( sCachePath, RageFile::WRITE );
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LOG->Trace("XXX: go on '%s' to '%s'", sFile.c_str(), sCachePath.c_str());
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char buf[1024*4];
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while( !m_sThreadShouldAbort && !src.AtEOF() )
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{
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int got = src.Read( buf, sizeof(buf) );
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if( got > 0 && bWriteToCache )
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dst.Write( buf, got );
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}
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if( bWriteToCache )
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dst.Close();
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LOG->Trace("XXX: done");
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}
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src.Close();
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LockMut( m_Mutex );
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if( !m_sThreadShouldAbort )
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{
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++m_FinishedRequests[sFile];
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LOG->Trace("XXX: request %s done loading, cnt now %i", sFile.c_str(), m_FinishedRequests[sFile] );
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}
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else
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{
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FILEMAN->Remove( sCachePath );
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LOG->Trace("XXX: request %s aborted", sFile.c_str() );
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}
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m_sThreadShouldAbort = false;
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m_sThreadIsActive = false;
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}
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}
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void BackgroundLoader::CacheFile( const CString &sFile )
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{
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if( !g_bEnableBackgroundLoading )
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return;
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LockMut( m_Mutex );
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if( sFile == "" )
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++m_FinishedRequests[sFile];
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else
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{
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m_CacheRequests.push_back( sFile );
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m_StartSem.Post();
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}
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}
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bool BackgroundLoader::IsCacheFileFinished( const CString &sFile, CString &sActualPath )
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{
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if( !g_bEnableBackgroundLoading )
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{
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sActualPath = sFile;
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return true;
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}
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LockMut( m_Mutex );
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if( sFile == "" )
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{
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sActualPath = "";
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return true;
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}
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map<CString,int>::iterator it;
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it = m_FinishedRequests.find( sFile );
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if( it == m_FinishedRequests.end() )
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return false;
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LOG->Trace("XXX: %s finished (%i)", sFile.c_str(), it->second);
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sActualPath = GetCachePath( sFile );
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return true;
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}
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void BackgroundLoader::FinishedWithCachedFile( const CString &sFile )
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{
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if( !g_bEnableBackgroundLoading )
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return;
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if( sFile == "" )
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return;
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map<CString,int>::iterator it;
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it = m_FinishedRequests.find( sFile );
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ASSERT_M( it != m_FinishedRequests.end(), sFile );
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--it->second;
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ASSERT_M( it->second >= 0, ssprintf("%i", it->second) );
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if( !it->second )
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{
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m_FinishedRequests.erase( it );
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FILEMAN->Remove( GetCachePath( sFile ) );
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}
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}
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void BackgroundLoader::Abort()
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{
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if( !g_bEnableBackgroundLoading )
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return;
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LockMut( m_Mutex );
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/* Clear any pending requests. */
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while( !GetRequest().empty() )
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;
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/* Tell the thread to abort any request it's handling now. */
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if( m_sThreadIsActive )
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m_sThreadShouldAbort = true;
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}
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/*
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,86 @@
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/* XXX */
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#ifndef RAGE_UTIL_BACKGROUND_LOADER_H
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#define RAGE_UTIL_BACKGROUND_LOADER_H
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#include "RageThreads.h"
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#include <map>
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class RageFileDriverCached;
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class BackgroundLoader
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{
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public:
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BackgroundLoader();
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/* Note that destruction of this object will wait for any existing requests
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* to finish aborting before returning. */
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~BackgroundLoader();
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/* Read the file in a background thread. Files will be read in the order requested. */
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void CacheFile( const CString &file );
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/* Return true if the requested CacheFile request has finished. If true is returned,
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* the cached file can be read using the path returned in sActualPath. */
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bool IsCacheFileFinished( const CString &sFile, CString &sActualPath );
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/* Call this when finished with a cached file, to release any resources. */
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void FinishedWithCachedFile( const CString &sFile );
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/* Abort all loads. */
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void Abort();
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private:
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RageThread m_LoadThread;
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bool m_bShutdownThread;
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void LoadThread();
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static int LoadThread_Start( void *p ) { ((BackgroundLoader *) p)->LoadThread(); return 0; }
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CString GetRequest();
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CString GetCachePath( CString sPath ) const;
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CString m_sCachePathPrefix;
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RageSemaphore m_StartSem;
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/* Lock before accessing any of the rest of the object. Don't keep this locked
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* while doing expensive operations, like reading files. */
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RageMutex m_Mutex;
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vector<CString> m_CacheRequests;
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/* Filename to number of completed requests */
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map<CString,int> m_FinishedRequests;
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bool m_sThreadIsActive;
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bool m_sThreadShouldAbort;
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RageFileDriverCached *m_pDriver;
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};
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#endif
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/*
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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