Step scores are now handled during Update so make sure all Steps happen in Update before we check the rows so that we don't have to wait for the next frame.
This commit is contained in:
@@ -531,8 +531,6 @@ void Player::Update( float fDeltaTime )
|
||||
// Check for TapNote misses
|
||||
//
|
||||
UpdateTapNotesMissedOlderThan( GetMaxStepDistanceSeconds() );
|
||||
// Check for completely judged rows.
|
||||
UpdateJudgedRows();
|
||||
|
||||
//
|
||||
// update pressed flag
|
||||
@@ -744,6 +742,9 @@ void Player::Update( float fDeltaTime )
|
||||
}
|
||||
}
|
||||
|
||||
// Check for completely judged rows.
|
||||
UpdateJudgedRows();
|
||||
|
||||
// process transforms that are waiting to be applied
|
||||
ApplyWaitingTransforms();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user