diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index cb38a2dd81..02a4953d55 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -526,13 +526,11 @@ void Player::Update( float fDeltaTime ) // during pause. if( m_bPaused ) return; - + // // Check for TapNote misses // UpdateTapNotesMissedOlderThan( GetMaxStepDistanceSeconds() ); - // Check for completely judged rows. - UpdateJudgedRows(); // // update pressed flag @@ -708,10 +706,10 @@ void Player::Update( float fDeltaTime ) } } } - + // TODO: Remove use of PlayerNumber. PlayerNumber pn = m_pPlayerState->m_PlayerNumber; - + { // Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris /* We want to send the crossed row message exactly when we cross the row--not @@ -727,7 +725,7 @@ void Player::Update( float fDeltaTime ) m_iRowLastCrossed = iRowNow+1; } } - + { // TRICKY: float fPositionSeconds = GAMESTATE->m_fMusicSeconds; @@ -743,6 +741,9 @@ void Player::Update( float fDeltaTime ) m_iMineRowLastCrossed = iRowNow+1; } } + + // Check for completely judged rows. + UpdateJudgedRows(); // process transforms that are waiting to be applied ApplyWaitingTransforms();