recent theme changes from ssc svn

This commit is contained in:
AJ Kelly
2010-02-03 23:40:12 -06:00
parent 9b8da1f06a
commit 825dc8f33e
9 changed files with 48 additions and 15 deletions
@@ -0,0 +1 @@
Common Normal
@@ -0,0 +1 @@
Common Normal
@@ -0,0 +1 @@
LifeMeterBar under
@@ -0,0 +1 @@
LifeMeterBar frame
+1 -1
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@@ -247,7 +247,7 @@ ChallengeMeterText=Challenge Rank
DoubleEasyMeterText=Easy Rank (Double) DoubleEasyMeterText=Easy Rank (Double)
DoubleMediumMeterText=Medium Rank (Double) DoubleMediumMeterText=Medium Rank (Double)
DoubleHardMeterText=Hard Rank (Double) DoubleHardMeterText=Hard Rank (Double)
DoubleChallengeMeterText=Challenege Rank (Double) DoubleChallengeMeterText=Challenge Rank (Double)
LengthText=Length LengthText=Length
MediumMeterText=Medium Rank MediumMeterText=Medium Rank
PopularityText=Player's Best! PopularityText=Player's Best!
Binary file not shown.
+16 -3
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@@ -49,7 +49,7 @@ FixedProfiles=false
NumFixedProfiles=1 NumFixedProfiles=1
[SongManager] [SongManager]
NumSongGroupColors=1 NumSongGroupColors=10
NumCourseGroupColors=1 NumCourseGroupColors=1
# #
ExtraColorMeter=10 ExtraColorMeter=10
@@ -59,7 +59,17 @@ UseUnlockColor=false
UsePreferredSortColor=false UsePreferredSortColor=false
MoveUnlocksToBottomOfPreferredSort=false MoveUnlocksToBottomOfPreferredSort=false
# #
# Lots of themes want more than one group color, so let them have this.
SongGroupColor1=color("#00aeef") -- blue SongGroupColor1=color("#00aeef") -- blue
SongGroupColor2=color("#00aeef") -- blue
SongGroupColor3=color("#00aeef") -- blue
SongGroupColor4=color("#00aeef") -- blue
SongGroupColor5=color("#00aeef") -- blue
SongGroupColor6=color("#00aeef") -- blue
SongGroupColor7=color("#00aeef") -- blue
SongGroupColor8=color("#00aeef") -- blue
SongGroupColor9=color("#00aeef") -- blue
SongGroupColor10=color("#00aeef") -- blue
CourseGroupColor1=color("1,1,1,1") CourseGroupColor1=color("1,1,1,1")
UnlockColor=color("1,0.5,0,1") UnlockColor=color("1,0.5,0,1")
ExtraColor=color("#ff0000") -- red ExtraColor=color("#ff0000") -- red
@@ -381,7 +391,7 @@ DangerThreshold=0.3
InitialValue=0.5 InitialValue=0.5
MeterWidth=0.0 MeterWidth=0.0
MeterHeight=0.0 MeterHeight=0.0
MinLifeTime=1.0 MinLifeTime=25.5
[LyricDisplay] [LyricDisplay]
LyricFrontChangedCommand=LyricCommand,"Front" LyricFrontChangedCommand=LyricCommand,"Front"
@@ -497,7 +507,10 @@ RightY=12
[MenuTimer] [MenuTimer]
WarningStart=10 WarningStart=10
WarningBeepStart=10 WarningBeepStart=10
MaxStallSeconds=7.5 # I don't like it
# -- Midiman
# MaxStallSeconds=7.5
MaxStallSeconds=0
# #
Text1OnCommand=stopeffect;stoptweening;shadowlength,0; Text1OnCommand=stopeffect;stoptweening;shadowlength,0;
Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds); return ""..digit end Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds); return ""..digit end
@@ -28,7 +28,23 @@ local t = Def.ActorFrame {
c.Number:visible(false); c.Number:visible(false);
c.Label:visible(false); c.Label:visible(false);
end; end;
-- Milestones:
-- 25,50,100,250,600 Multiples;
--[[ if (iCombo % 100) == 0 then
c.OneHundredMilestone:playcommand("Milestone");
elseif (iCombo % 250) == 0 then
-- It should really be 1000 but thats slightly unattainable, since
-- combo doesnt save over now.
c.OneThousandMilestone:playcommand("Milestone");
else
return
end; --]]
TwentyFiveMilestoneCommand=function(self,parent)
(cmd(rotationz,125;decelerate,0.125;rotationz,0))(self);
end;
ToastyAchievedMessageCommand=function(self,parent)
(cmd(stopeffect;spin;effectperiod,1))(self);
end;
ComboCommand=function(self, param) ComboCommand=function(self, param)
local iCombo = param.Misses or param.Combo; local iCombo = param.Misses or param.Combo;
if not iCombo or iCombo < ShowComboAt then if not iCombo or iCombo < ShowComboAt then
@@ -70,15 +86,6 @@ local t = Def.ActorFrame {
Pulse( c.Number, param ); Pulse( c.Number, param );
-- Pulse( c.Label, param ); -- Pulse( c.Label, param );
-- Milestone Logic -- Milestone Logic
if (iCombo % 100) == 0 then
c.OneHundredMilestone:playcommand("Milestone");
elseif (iCombo % 250) == 0 then
-- It should really be 1000 but thats slightly unattainable, since
-- combo doesnt save over now.
c.OneThousandMilestone:playcommand("Milestone");
else
return
end;
end; end;
ScoreChangedMessageCommand=function(self,param) ScoreChangedMessageCommand=function(self,param)
local iToastyCombo = param.ToastyCombo; local iToastyCombo = param.ToastyCombo;
+10 -1
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@@ -267,7 +267,16 @@ PercentP1OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_1);diffusetopedge,B
PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5) PercentP2OnCommand=shadowlength,1;diffuse,PlayerColor(PLAYER_2);diffusetopedge,BoostColor(PlayerColor(PLAYER_2),1.5)
[SongManager] [SongManager]
SongGroupColor1=BoostColor(Color("Orange"),1.25) SongGroupColor1=BoostColor(Color("Orange"),1.2)
SongGroupColor2=BoostColor(Color("Orange"),1.25)
SongGroupColor3=BoostColor(Color("Orange"),1.25)
SongGroupColor4=BoostColor(Color("Orange"),1.25)
SongGroupColor5=BoostColor(Color("Orange"),1.25)
SongGroupColor6=BoostColor(Color("Orange"),1.25)
SongGroupColor7=BoostColor(Color("Orange"),1.25)
SongGroupColor8=BoostColor(Color("Orange"),1.25)
SongGroupColor9=BoostColor(Color("Orange"),1.25)
SongGroupColor10=BoostColor(Color("Orange"),1.25)
CourseGroupColor1=color("1,1,1,1") CourseGroupColor1=color("1,1,1,1")
UnlockColor=color("1,0.5,0,1") UnlockColor=color("1,0.5,0,1")
ExtraColor=color("#ff0000") -- red ExtraColor=color("#ff0000") -- red