RageSurface_Load_XPM
This commit is contained in:
@@ -0,0 +1,141 @@
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/* This is a partial XPM reader; we only use it for reading compiled-in icons
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* and loading splashes. */
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#include "global.h"
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#include "RageSurface_Load_XPM.h"
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#include "RageFile.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "SDL_utils.h"
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#define CheckLine() \
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if( xpm[line] == NULL ) { \
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error = "short file"; \
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return NULL; \
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}
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SDL_Surface *RageSurface_Load_XPM( char * const *xpm, CString &error )
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{
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int line = 0;
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int width, height, num_colors, color_length;
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CheckLine();
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if( sscanf( xpm[line++], "%i %i %i %i", &width, &height, &num_colors, &color_length ) != 4 )
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{
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error = "parse error reading specs";
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return NULL;
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}
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if( width > 2048 || height > 2048 || num_colors > 1024*16 || color_length > 4 )
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{
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error = "spec error";
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return NULL;
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}
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vector<SDL_Color> colors;
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map<CString,int> name_to_color;
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for( int i = 0; i < num_colors; ++i )
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{
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CheckLine();
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/* "id c #AABBCC"; id is color_length long. id may contain spaces. */
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CString color = xpm[line++];
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if( color_length+4 > (int) color.size() )
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continue;
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CString name;
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name = color.substr( 0, color_length );
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if( color.substr( color_length, 4 ) != " c #")
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continue;
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CString clr = color.substr( color_length+4 );
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int r, g, b;
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if( sscanf( clr, "%2x%2x%2x", &r, &g, &b ) != 3 )
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continue;
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SDL_Color colorval;
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colorval.r = (uint8_t) r;
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colorval.g = (uint8_t) g;
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colorval.b = (uint8_t) b;
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colorval.unused = 0xFF;
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colors.push_back( colorval );
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name_to_color[name] = colors.size()-1;
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}
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SDL_Surface *img;
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if( colors.size() <= 256 )
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{
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img = SDL_CreateRGBSurfaceSane( SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0 );
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mySDL_SetPalette( img, &colors[0], 0, colors.size() );
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} else {
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img = SDL_CreateRGBSurfaceSane( SDL_SWSURFACE, width, height, 32,
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0xFF000000, 0x00FF0000, 0x0000FF00, 0 );
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}
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for( int y = 0; y < height; ++y )
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{
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CheckLine();
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const CString row = xpm[line++];
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if( (int) row.size() != width*color_length )
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{
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error = ssprintf( "row %i is not expected length (%i != %i)", y, row.size(), width, color_length );
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SDL_FreeSurface( img );
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return NULL;
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}
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int8_t *p = (int8_t *) img->pixels;
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p += y * img->pitch;
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int32_t *p32 = (int32_t *) p;
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for( int x = 0; x < width; ++x )
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{
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CString color_name = row.substr( x*color_length, color_length );
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map<CString,int>::const_iterator it;
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it = name_to_color.find( color_name );
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if( it == name_to_color.end() )
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{
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error = ssprintf( "%ix%i is unknown color \"%s\"", x, y, color_name.c_str() );
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SDL_FreeSurface( img );
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return NULL;
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}
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if( colors.size() <= 256 )
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{
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p[x] = (int8_t) it->second;
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} else {
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const SDL_Color &color = colors[it->second];
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p32[x] = (color.r << 24) + (color.g << 16) + (color.b << 8);
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}
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}
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}
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return img;
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}
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/*
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* Copyright (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,32 @@
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#ifndef RAGE_SURFACE_LOAD_XPM_H
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#define RAGE_SURFACE_LOAD_XPM_H
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struct SDL_Surface;
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SDL_Surface *RageSurface_Load_XPM( char * const *xpm, CString &error );
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#endif
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/*
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* (c) 2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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+45
-26
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -82,22 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Debug_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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# SUBTRACT LINK32 /incremental:no
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -138,7 +138,7 @@ IntDir=.\../Release6
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -156,23 +156,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "../Release_Xbox"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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||||
# SUBTRACT LINK32 /pdb:none /debug
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BSC32=bscmake.exe
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||||
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
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XBE=imagebld.exe
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||||
# ADD BASE XBE /nologo /stack:0x10000 /debug
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||||
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
|
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# Begin Special Build Tool
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -1001,6 +1001,25 @@ SOURCE=.\RageSurface_Load_PNG.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurface_Load_XPM.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\RageSurface_Load_XPM.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageTexture.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -1911,6 +1911,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="RageSurface_Load_PNG.h">
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</File>
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<File
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RelativePath="RageSurface_Load_XPM.cpp">
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</File>
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<File
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RelativePath="RageSurface_Load_XPM.h">
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</File>
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<File
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RelativePath=".\RageTexture.cpp">
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</File>
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Reference in New Issue
Block a user