SDL calls must never be made outside of RageDisplay_OGL
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@@ -9,7 +9,6 @@
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#include "Character.h"
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#include "StageStats.h"
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#include "PrefsManager.h"
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#include "SDL_opengl.h"
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#define DC_X( choice ) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterXP%d",choice+1))
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#define DC_Y( choice ) THEME->GetMetricF("DancingCharacters",ssprintf("2DCharacterYP%d",choice+1))
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